Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's king lands on G3 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A6.
Centipede answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on A7.
With dungeon cunning, Centipede brings the pawn to C4. From A8, our hero's rook forces Centipede to defend.
Centipede's knight advances from E7 to C8. our hero captures the knight on C8 and leaves Centipede in check.
Centipede sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the rook to G3, while our hero's pawn takes H4, leaving H3 behind.
Centipede answers by moving the king from F7 to E7. our hero captures the pawn on G5 and leaves Centipede in check.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the king to F2, and right after that centipede's rook advances from G3 to G4.
our hero advances the pawn from G2 to G3. A cruel blow: Centipede's rook captures our hero's pawn on G3.
our hero claims the enemy rook by landing on G3.
From the dark, Centipede pushes the bishop to E6. our hero captures the enemy pawn: the rook leaps from C8 to C4.
Centipede answers by moving the king from F7 to F8. From C8, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the rook to C3; then centipede's king advances from F7 to G8.
our hero claims the enemy pawn by landing on D3.
Centipede sets the king on F8, watching every square. From F3, our hero's rook forces Centipede to defend.
From the dark, Centipede pushes the king to G8, while our hero's bishop takes E7, leaving G5 behind. Centipede answers by moving the bishop from E6 to F5.
our hero captures the enemy bishop: the rook leaps from F3 to F5.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
With dungeon cunning, Centipede brings the pawn to D6. From F8, our hero's rook forces Centipede to defend.
Centipede's king advances from G8 to H7; then our hero advances the pawn from H4 to H5. Centipede sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on G4, and from the dark, Centipede pushes the king to H7. our hero captures the enemy pawn: the bishop leaps from E7 to D6.
Centipede answers by moving the pawn from G7 to G6, and right after that our hero slides the bishop across the board, from D6 to F4. After toppling the pawn on H5, Centipede threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G4 to H5.
Centipede's king advances from H7 to G7, and right after that our hero advances the bishop from F4 to D6. Centipede sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the rook to F7.
From the dark, Centipede pushes the king to H8. our hero's king takes G6, leaving H5 behind, and centipede answers by moving the king from H8 to G8.
From G7, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to H8, and right after that with a steady hand, our hero brings the rook to C7. Centipede's king advances from H8 to G8; then our hero advances the king from G6 to F6.
Centipede sets the king on H8, watching every square. Without hurry or fear, our hero places the bishop on E5, and from the dark, Centipede pushes the king to G8.
our hero's rook takes E7, leaving C7 behind, while centipede answers by moving the king from G8 to H8. our hero gives check with the king on G6.
With dungeon cunning, Centipede brings the king to G8; then with a steady hand, our hero brings the rook to H7. Centipede's king advances from G8 to F8, and right after that our hero advances the king from G6 to F6.
Centipede sets the king on G8, watching every square. Without hurry or fear, our hero places the rook on D7, while from the dark, Centipede pushes the king to F8.
our hero's king takes G6, leaving F6 behind, and centipede answers by moving the king from F8 to G8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 76% of the games on this floor.