Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero's pawn lands on E4 and defeats Centipede's rook!

The duel ends in a draw: our hero and Centipede withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A6.

From the dark, Centipede pushes the knight to C6. our hero captures the enemy pawn: the rook leaps from A6 to A7.

Centipede answers by moving the bishop from F5 to D3, while our hero slides the rook across the board, from A7 to A3. With dungeon cunning, Centipede brings the knight to D8.

our hero captures the enemy bishop: the rook leaps from A3 to D3.

Centipede's knight advances from D8 to C6. our hero advances the pawn from F2 to F3, and right after that centipede sets the rook on E4, watching every square.

our hero captures the enemy rook: the pawn leaps from F3 to E4.

From the dark, Centipede pushes the pawn to G6, while our hero's rook takes A3, leaving D3 behind. Centipede answers by moving the knight from C6 to B4.

our hero gives check with the rook on A8.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the pawn to G3, and right after that centipede's pawn advances from G5 to G4.

our hero advances the pawn from H2 to H3. Centipede's knight reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

From the dark, Centipede pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Centipede answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from G4 to G5. Centipede's pawn reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. Centipede's pawn advances from D7 to D6, and right after that our hero advances the rook from A8 to C8.

Centipede sets the king on H7, watching every square. Check: our hero tightens the net by bringing the rook to C7.

From the dark, Centipede pushes the king to G8. our hero's rook takes D7, leaving C7 behind, and centipede answers by moving the pawn from D6 to D5.

our hero captures the enemy pawn: the rook leaps from D7 to D5.

With dungeon cunning, Centipede brings the pawn to C2. our hero claims the enemy pawn by landing on C2.

Centipede's pawn reaches D3 and threatens our hero's king.

our hero captures the enemy pawn: the rook leaps from D5 to D3.

Centipede sets the king on G7, watching every square. From D7, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to F8. our hero's knight takes F3, leaving G1 behind, while centipede answers by moving the king from F8 to G8.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Centipede brings the king to F8. our hero captures the pawn on G6 and leaves Centipede in check.

Centipede's king advances from F8 to G8, and right after that our hero advances the pawn from E4 to E5.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 36% of the games on this floor.

More from floor 6