Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival queen on C1.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Loading…

The battle, move by move

Without hurry or fear, our hero places the king on D2. Check from Giant Rat: the pawn plants itself on E3.

our hero captures the enemy pawn: the king leaps from D2 to E3.

Giant Rat answers by moving the bishop from G4 to F5, while our hero slides the king across the board, from E3 to D2. With dungeon cunning, Giant Rat brings the pawn to A2.

With a steady hand, our hero brings the king to C1; then giant Rat's king advances from E8 to F7. our hero advances the king from C1 to B2, and right after that giant Rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on A1. From the dark, Giant Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A2.

Giant Rat answers by moving the pawn from D6 to D5, and our hero slides the king across the board, from A2 to A3. With dungeon cunning, Giant Rat brings the pawn to A5.

our hero claims the enemy pawn by landing on A4.

Giant Rat's pawn advances from D5 to D4. our hero captures the enemy pawn: the king leaps from A4 to A5.

Giant Rat sets the pawn on C3, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Giant Rat pushes the pawn to C2, and our hero's king takes B3, leaving B4 behind.

Giant Rat answers by moving the bishop from F5 to E4, while our hero slides the king across the board, from B3 to B2. With dungeon cunning, Giant Rat brings the bishop to D3.

With a steady hand, our hero brings the king to C1; then giant Rat's bishop advances from D3 to F5. our hero advances the king from C1 to D2.

On C1, Giant Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the king leaps from D2 to C1.

From the dark, Giant Rat pushes the pawn to C5, while our hero's king takes B2, leaving C1 behind. Giant Rat answers by moving the bishop from F5 to D3, and our hero slides the king across the board, from B2 to B3.

Giant Rat's pawn reaches C4 and threatens our hero's king.

With a steady hand, our hero brings the king to B4, and right after that giant Rat's bishop advances from D3 to C2. our hero captures the enemy pawn: the king leaps from B4 to C4.

Giant Rat sets the king on F5, watching every square, while without hurry or fear, our hero places the king on D5. Giant Rat's bishop reaches B3 and threatens our hero's king.

our hero's king takes C5, leaving D5 behind. Giant Rat answers by moving the bishop from B3 to E6, while our hero slides the king across the board, from C5 to D6.

With dungeon cunning, Giant Rat brings the bishop to C8. With a steady hand, our hero brings the king to D5.

Giant Rat's bishop reaches B7 and threatens our hero's king.

our hero advances the king from D5 to C4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat sets the bishop on C8, watching every square. Without hurry or fear, our hero places the king on D5. Giant Rat gives check with the bishop on B7.

our hero's king takes D6, leaving D5 behind, and giant Rat answers by moving the bishop from B7 to A6. our hero slides the king across the board, from D6 to D5.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to F4. With a steady hand, our hero brings the king to C5; then giant Rat's king advances from F4 to F3.

our hero advances the pawn from H2 to H3. Giant Rat sets the bishop on C4, watching every square, and without hurry or fear, our hero places the pawn on H4.

From the dark, Giant Rat pushes the king to F4, while our hero's pawn takes H5, leaving H4 behind. Giant Rat answers by moving the king from F4 to G5.

our hero claims the enemy bishop by landing on C4.

Giant Rat's king falls on H5 and tears the pawn from our hero.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
66
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 1
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (66 moves) lasted longer than 71% of the games on this floor.

More from floor 5