Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's knight captures our hero's queen on E8.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider sets the king on F7, watching every square. From B2 to C3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the king to G6; then our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the knight from E4 to G5, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Spider brings the knight to H7. With a steady hand, our hero brings the pawn to G5, while spider's king advances from G6 to H5.

From G5 to F6, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on E7.

From the dark, Spider pushes the knight to F6. Promotion: on E8, our hero turns a pawn into a queen.

Spider moves the knight from F6 to E8 and topples our hero's queen.

our hero slides the pawn across the board, from H2 to H4, while with dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to F3, and spider's pawn advances from C5 to C4.

A clean strike: our hero's knight topples the pawn on E5.

Spider advances to H4 and claims our pawn.

Without hurry or fear, our hero places the knight on C6. From the dark, Spider pushes the knight to D6; then our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the knight from D6 to B7, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the pawn to E7, while spider's pawn advances from A4 to A3. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on H4, watching every square; then without hurry or fear, our hero places the queen on G6. From the dark, Spider pushes the knight to D6.

From G6 to D6, our hero's queen swallows Spider's knight.

Spider answers by moving the king from H4 to H3; then our hero slides the queen across the board, from D6 to F4. With dungeon cunning, Spider brings the pawn to A4.

our hero gives check with the queen on H6.

Spider's king advances from H3 to G3. our hero advances the pawn from E2 to E3, while spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to F3; then our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from F3 to G4, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the pawn to E7, while spider's king advances from G3 to F3. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on G4, watching every square; then without hurry or fear, our hero places the queen on F8. From the dark, Spider pushes the king to G3.

Check: our hero tightens the net by bringing the queen to G6.

Spider answers by moving the king from G3 to H3; then our hero slides the queen across the board, from F8 to G8. With dungeon cunning, Spider brings the king to H4.

Mate. our hero's queen on H8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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