Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's knight on C6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to B2, while rat's knight advances from D7 to F6.
our hero advances the bishop from B2 to E5, and rat sets the knight on E8, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from E8 to F6; then our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Rat brings the king to F8. From H3 to G4, our hero's pawn swallows Rat's pawn.
Rat's knight advances from F6 to H7. our hero advances the pawn from G4 to G5, while rat sets the knight on F6, watching every square.
From E5 to C7, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to G8; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from F6 to H5, and right after that our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the knight to G7. A clean strike: our hero's pawn topples the pawn on G6.
Rat's knight advances from G7 to E6. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat sets the king on H8, watching every square. our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from E6 to D4; then our hero slides the pawn across the board, from C2 to C3.
Rat advances to G7 and claims our pawn.
From C3 to D4, our hero's pawn swallows Rat's knight.
Rat's pawn advances from E7 to E6. A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to G8; then our hero's knight takes G5, leaving F3 behind.
Rat answers by moving the king from G8 to F8. By taking the pawn on E6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G7, while rat's king advances from E8 to F7.
our hero advances the pawn from D2 to D4, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on D5.
Rat advances to D5 and claims our pawn.
our hero's bishop takes C3, leaving A5 behind. Rat answers by moving the king from G8 to H7; then our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from D5 to D4.
A clean strike: our hero's bishop topples the pawn on D4.
Rat sets the king on F7, watching every square. our hero gives check with the knight on D8.
Rat moves the king from F7 to G7 and topples our hero's pawn.
From E6, our hero's knight forces Rat to defend.
Rat answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to H8.
our hero gives check with the pawn on G7.
Rat's king advances from H8 to H7. our hero advances the bishop from D4 to C3, and rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes D8, leaving A5 behind.
Rat answers by moving the king from F7 to G8; then our hero slides the bishop across the board, from D8 to F6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the bishop to G5, and rat's king advances from F7 to G8. our hero advances the king from E1 to F2, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G8 to H7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to D8, while rat's king advances from G6 to F5.
Check: our hero tightens the net by bringing the queen to F8.
Rat moves the king from F5 to E5 and topples our hero's pawn.
our hero gives check with the queen on F6.
From the dark, Rat pushes the king to D6. From D8, our hero's knight forces Rat to defend.
Rat answers by moving the king from D6 to C7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Rat brings the king to B8. our hero gives check with the knight on C6.
Rat's king advances from B8 to A8. From D8, our hero's queen forces Rat to defend.
Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B8.
From the dark, Rat pushes the king to A6. our hero gives check with the queen on A7.
Rat answers by moving the king from A6 to B5, and right after that our hero slides the bishop across the board, from G5 to E3. Rat moves the king from B5 to C6 and topples our hero's knight.
With a steady hand, our hero brings the king to E2, while rat's king advances from C6 to D6. our hero advances the king from E2 to D3, and rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D6, and right after that our hero's king takes D4, leaving C4 behind.
Rat answers by moving the king from D6 to C6. our hero gives check with the queen on A6.
With dungeon cunning, Rat brings the king to D7. From A7, our hero's queen forces Rat to defend.
Rat's king advances from D7 to E6. our hero advances the king from D4 to E4, while rat sets the king on F6, watching every square.
our hero gives check with the queen on A6.
From the dark, Rat pushes the king to F7; then our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from E5 to F5.
With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on A7.
Rat's king advances from F7 to G8. our hero advances the king from F5 to G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 125
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 7
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 90% of the games on this floor.