Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the king leaps from D2 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Spider's knight.

With dungeon cunning, Spider brings the pawn to E6. A clean strike: our hero's pawn topples the pawn on C3.

Spider advances to C3 and claims our pawn.

our hero advances the king from E1 to D2, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the pawn from A6 to A5; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the pawn to H7, and spider's pawn advances from E5 to E4.

Promotion: on H8, our hero turns a pawn into a queen.

Spider advances to E3 and claims our pawn.

From D2 to E3, our hero's king swallows Spider's knight.

From the dark, Spider pushes the king to C5. A clean strike: our hero's queen topples the pawn on F6.

Spider answers by moving the king from C5 to D5. Check: our hero tightens the net by bringing the queen to D4.

With dungeon cunning, Spider brings the king to C6. By taking the pawn on E4, our hero drives Spider into check.

Spider's king advances from C6 to D6. From E4 to A4, our hero's queen swallows Spider's pawn.

Spider sets the king on E7, watching every square. Check: our hero tightens the net by bringing the bishop to A3.

From the dark, Spider pushes the king to F6. From A4 to A5, our hero's queen swallows Spider's pawn.

Spider answers by moving the king from F6 to G7. From C7, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the queen to E7, and spider's king advances from G8 to H8.

A clean strike: our hero's queen topples the pawn on E6.

Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to H7; then our hero's queen takes F6, leaving E6 behind.

Spider answers by moving the king from H7 to G8. our hero gives check with the queen on F8.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the bishop to F6, while spider's king advances from H7 to G6.

Check: our hero tightens the net by bringing the queen to G7.

Spider sets the king on H5, watching every square. And it is checkmate: our hero ends the game on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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