Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on G5 and defeats Rat's queen!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to B6, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from B6 to A4, and our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on G4.
Rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to G8, and our hero's pawn takes H5, leaving H4 behind.
A cruel blow: Rat's pawn captures our hero's pawn on H5.
our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from A4 to B6.
our hero advances the pawn from G4 to G5, and right after that rat sets the king on H7, watching every square. our hero gives check with the pawn on G6.
From the dark, Rat pushes the king to H8, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to A4, and right after that rat's knight advances from D5 to F4.
From G7, our hero's pawn forces Rat to defend.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to D3, and our hero's king takes D1, leaving C2 behind.
Check from Rat: the knight plants itself on F2.
our hero slides the king across the board, from D1 to E2, and right after that with dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the pawn to D3.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero advances the king from E2 to D2. Rat's knight falls on H6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to G4, while our hero's king takes C3, leaving D2 behind.
Rat answers by moving the knight from G4 to F6, and our hero slides the king across the board, from C3 to D2. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the pawn to A3, and right after that rat's knight advances from D5 to F6. our hero advances the king from D2 to E1.
A cruel blow: Rat's king captures our hero's pawn on G7.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G6, and our hero's king takes G3, leaving F2 behind.
Rat answers by moving the king from G6 to H6, while our hero slides the king across the board, from G3 to F4. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the king to E5; then rat's king advances from H6 to H5. our hero claims the enemy knight by landing on F6.
Rat sets the pawn on D2, watching every square, and without hurry or fear, our hero places the king on E6. On D1, Rat promotes and gains a reinforcing queen.
our hero's king takes E5, leaving E6 behind. Rat answers by moving the queen from D1 to E2. our hero captures the enemy pawn: the king leaps from E5 to E4.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to E5, and right after that rat's king advances from G4 to F3.
our hero advances the pawn from E3 to E4. Check from Rat: the queen plants itself on B2.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the queen to E2, and our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from F3 to E3, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to D4.
With a steady hand, our hero brings the king to F6. Rat gives check with the queen on E5.
our hero advances the king from F6 to F7. Rat's queen reaches H5 and threatens our hero's king.
Without hurry or fear, our hero places the king on E7. Check from Rat: the queen plants itself on G5.
our hero's king takes D7, leaving E7 behind. Rat answers by moving the queen from G5 to F6, and our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to E4. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from E4 to D4. our hero advances the king from D7 to C7; then rat sets the king on C3, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the queen to F2. our hero captures the enemy pawn: the queen leaps from E8 to C6.
Rat answers by moving the king from C3 to B3. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the queen to F4. our hero captures the enemy pawn: the queen leaps from C5 to A5.
Rat's queen advances from F4 to G5. our hero claims the enemy queen by landing on G5.
Rat's king falls on A4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B3, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from B3 to A2, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B1.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from B1 to B2. our hero advances the queen from G5 to A5; then rat sets the king on A1, watching every square.
our hero gives check with the queen on C1.
From the dark, Rat pushes the king to A2. Mate. our hero's queen on D5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 113
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.