Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from E5 to D4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the knight from E4 to D2; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A3.

From F3 to E5, our hero's knight swallows Spider's pawn.

Spider's pawn advances from C7 to C6. our hero advances the bishop from E3 to D4, while spider sets the pawn on G5, watching every square.

From E5 to C6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the pawn to A2. A clean strike: our hero's bishop topples the pawn on C3.

Spider's pawn crowns on A1 and a hostile knight is born.

From C3 to A1, our hero's bishop swallows Spider's knight.

With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the knight to E5, while spider's pawn advances from A6 to A5.

our hero advances the pawn from E2 to E3, and spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Spider pushes the pawn to A4, and right after that our hero's king takes D3, leaving E2 behind. Spider captures the knight on E5 and puts our hero in check.

A clean strike: our hero's king topples the knight on E4.

With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the king to F5. Spider gives check with the knight on D6.

A clean strike: our hero's king topples the pawn on G5.

Spider sets the knight on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A3; then our hero's bishop takes D4, leaving A1 behind.

Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the knight to A5.

With a steady hand, our hero brings the pawn to E6, while spider's king advances from E8 to F8. our hero advances the king from G5 to F5, and spider sets the knight on B3, watching every square.

Without hurry or fear, our hero places the bishop on E5. Spider's knight reaches D4 and threatens our hero's king.

From E5 to D4, our hero's bishop swallows Spider's knight.

Spider answers by moving the king from F8 to E8; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the king to D5, and spider's king advances from D8 to E8. our hero advances the king from D5 to C6.

Spider's pawn crowns on A1 and a hostile knight is born.

From D4 to A1, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the king to D8; then our hero's bishop takes G7, leaving A1 behind. Spider answers by moving the king from D8 to C8, and right after that our hero slides the bishop across the board, from G7 to H6.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the bishop to G5, while spider's king advances from D8 to E8.

our hero advances the bishop from G5 to H4, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the king to E8, and right after that our hero's king takes E5, leaving D5 behind. Spider answers by moving the king from E8 to F8; then our hero slides the king across the board, from E5 to F5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to G6, and spider's king advances from E8 to F8.

our hero advances the king from G6 to H7, while spider sets the king on E8, watching every square. Without hurry or fear, our hero places the king on G8.

From the dark, Spider pushes the king to D8; then our hero's king takes F8, leaving G8 behind. Spider answers by moving the king from D8 to C7.

From F8 to E7, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to D8, while spider's king advances from C6 to D5.

our hero advances the pawn from E6 to E7, and spider sets the king on C6, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to B6, and right after that our hero's king takes C8, leaving D8 behind. Spider answers by moving the king from B6 to A6.

our hero gives check with the queen on C6.

With dungeon cunning, Spider brings the king to A5. With a steady hand, our hero brings the king to C7, and spider's king advances from A5 to B4.

our hero advances the king from C7 to B6, while spider sets the king on B3, watching every square. our hero gives check with the queen on B5.

From the dark, Spider pushes the king to A2; then our hero's king takes C5, leaving B6 behind. Spider answers by moving the king from A2 to A1, and right after that our hero slides the king across the board, from C5 to B4.

With dungeon cunning, Spider brings the king to B1. our hero gives check with the king on C3.

Spider's king advances from B1 to A2. Mate. our hero's queen on B2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
97
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 89% of the games on this floor.

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