Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G3.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero advances the pawn from A2 to A4; then spider sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Spider pushes the knight to H5, and our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the knight from H5 to G3.
our hero claims the enemy knight by landing on G3.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to F3; then spider's knight advances from D6 to E4.
our hero claims the enemy knight by landing on E4.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to E7, while our hero's king takes F3, leaving F2 behind.
Spider answers by moving the king from E7 to F8, and our hero slides the king across the board, from F3 to G4. With dungeon cunning, Spider brings the pawn to D6.
With a steady hand, our hero brings the king to H5, and right after that spider's king advances from F8 to G8. our hero captures the enemy pawn: the king leaps from H5 to H6.
Spider sets the king on F7, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Spider pushes the pawn to D3. our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Spider answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Spider brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Spider's king advances from F7 to F8. our hero advances the pawn from D5 to D6, and right after that spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the pawn to C4, while our hero's king takes E6, leaving F6 behind.
Spider answers by moving the pawn from C4 to C3. our hero gives check with the pawn on D7.
With dungeon cunning, Spider brings the king to D8. our hero claims the enemy pawn by landing on C3.
Spider's king advances from D8 to C7. our hero advances the bishop from C1 to G5; then spider sets the king on B8, watching every square.
And it is checkmate: our hero ends the game on D8.