Battle chronicle
A new legend is written: Alfonso M. challenges Rat on floor 1.
Alfonso M.'s pawn lands on F3 and defeats Rat's knight!
The duel ends in a draw: Alfonso M. and Rat withdraw.
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The battle, move by move
Alfonso M. slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Rat brings the pawn to C4. Alfonso M. captures the enemy pawn: the pawn leaps from B3 to C4.
Rat's knight advances from D7 to E5. Alfonso M. advances the pawn from D2 to D3. Rat gives check with the knight on F3.
Alfonso M. captures the enemy knight: the pawn leaps from G2 to F3.
From the dark, Rat pushes the king to D7. Alfonso M. claims the enemy pawn by landing on G4.
Rat answers by moving the king from D7 to C8, and alfonso M. slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, Alfonso M. brings the king to D2, and right after that rat's king advances from C8 to D8. Alfonso M. advances the king from D2 to C3; then rat sets the pawn on C5, watching every square.
Without hurry or fear, Alfonso M. places the king on D2. From the dark, Rat pushes the king to D7, and alfonso M.'s king takes E3, leaving D2 behind.
Rat answers by moving the pawn from C7 to C6, while alfonso M. slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the king to C7.
With a steady hand, Alfonso M. brings the king to E5; then rat's king advances from C7 to B7. Alfonso M. advances the pawn from C2 to C3, and right after that rat sets the king on A6, watching every square.
Without hurry or fear, Alfonso M. places the king on E6. From the dark, Rat pushes the king to B7. Alfonso M. claims the enemy pawn by landing on E7.
Rat answers by moving the king from B7 to B8, and alfonso M. slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to B7.
With a steady hand, Alfonso M. brings the king to D6, and right after that rat's king advances from B7 to A7. Alfonso M. captures the enemy pawn: the king leaps from D6 to C6.
Rat sets the king on A8, watching every square. Alfonso M. claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to A7, and alfonso M.'s king takes B5, leaving C5 behind. Rat answers by moving the king from A7 to B7.
Alfonso M. claims the enemy pawn by landing on A4.
With dungeon cunning, Rat brings the king to A6. Alfonso M. captures the enemy pawn: the king leaps from A4 to A3.
Rat's king advances from A6 to A7. Alfonso M. advances the king from A3 to B4, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, Alfonso M. places the pawn on A4. From the dark, Rat pushes the king to A7, while alfonso M.'s king takes B5, leaving B4 behind.
Rat answers by moving the king from A7 to A8, and alfonso M. slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to B8.
With a steady hand, Alfonso M. brings the king to B6, and right after that rat's pawn advances from G6 to G5. Alfonso M. advances the pawn from A5 to A6; then rat sets the king on C8, watching every square.
Without hurry or fear, Alfonso M. places the pawn on A7. From the dark, Rat pushes the king to D8. Alfonso M.'s pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from D8 to D7. Check: Alfonso M. tightens the net by bringing the queen to D5.
With dungeon cunning, Rat brings the king to E8. Alfonso M. captures the enemy pawn: the queen leaps from D5 to G5.
Rat's king advances from E8 to F8. From H6, Alfonso M.'s queen forces Rat to defend.
Rat sets the king on E7, watching every square, and without hurry or fear, Alfonso M. places the king on C6. From the dark, Rat pushes the king to F7, while alfonso M.'s king takes D6, leaving C6 behind.
Rat answers by moving the king from F7 to G8, and alfonso M. slides the king across the board, from D6 to E6.
Draw. The dungeon keeps the names of Alfonso M. and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.