Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on B2.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the pawn to E4, and right after that slug's knight advances from B3 to A5.

our hero advances the knight from G1 to E2. A cruel blow: Slug's bishop captures our hero's pawn on E4.

Without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the knight to C4, and our hero's knight takes D5, leaving F4 behind.

A cruel blow: Slug's bishop captures our hero's knight on D5.

our hero slides the pawn across the board, from H4 to H5, and right after that with dungeon cunning, Slug brings the knight to B2. our hero captures the enemy knight: the bishop leaps from C1 to B2.

A cruel blow: Slug's bishop captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on C3.

Slug sets the bishop on D5, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the bishop to C6, while our hero's pawn takes G3, leaving G2 behind.

Slug answers by moving the bishop from C6 to D5, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the bishop to C6.

our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from E8 to D7. our hero advances the queen from H8 to H7; then slug sets the king on D8, watching every square.

our hero claims the enemy pawn by landing on F7.

From the dark, Slug pushes the bishop to D7, and our hero's queen takes D5, leaving F7 behind. Slug answers by moving the king from D8 to C8.

our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy pawn: the queen leaps from D6 to B6.

Slug's pawn advances from B4 to B3. our hero claims the enemy pawn by landing on B3.

Slug sets the bishop on C6, watching every square, and without hurry or fear, our hero places the queen on B6. From the dark, Slug pushes the bishop to A4, while our hero's queen takes B2, leaving B6 behind.

Slug answers by moving the bishop from A4 to D7, and our hero slides the bishop across the board, from C3 to F6. With dungeon cunning, Slug brings the bishop to A4.

With a steady hand, our hero brings the queen to C3. Slug's bishop falls on C2 and tears the pawn from our hero.

our hero captures the enemy bishop: the queen leaps from C3 to C2.

Slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Slug pushes the king to E6, and our hero's bishop takes E5, leaving F6 behind. Slug answers by moving the king from E6 to F5, while our hero slides the queen across the board, from C5 to D5.

With dungeon cunning, Slug brings the king to G6. Check: our hero tightens the net by bringing the queen to E6.

Slug's king advances from G6 to H7. our hero gives check with the queen on F7.

Slug sets the king on H6, watching every square. Mate. our hero's bishop on F4 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
12 / 6
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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