Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug answers by moving the king from E8 to D7. our hero claims the enemy knight by landing on B3.

Slug's bishop falls on G2 and tears the pawn from our hero.

With a steady hand, our hero brings the king to D1; then slug's king advances from D7 to E6. our hero advances the pawn from D2 to D4, and right after that slug sets the bishop on H1, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to D5. our hero claims the enemy pawn by landing on C5.

Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

A cruel blow: Slug's king captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to E4. Slug's bishop falls on E4 and tears the pawn from our hero.

our hero advances the king from D2 to E3; then slug sets the bishop on B1, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Slug pushes the pawn to D5, and our hero's pawn takes C4, leaving C3 behind. A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the bishop to C2. our hero captures the enemy pawn: the pawn leaps from C4 to D5.

Slug's bishop advances from C2 to D1. our hero advances the king from E3 to D2, and right after that slug sets the bishop on B3, watching every square.

Without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the bishop to A4, while our hero's bishop takes C7, leaving E5 behind.

Slug's king falls on D5 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C7 to B6.

With dungeon cunning, Slug brings the bishop to E8. With a steady hand, our hero brings the bishop to E3, and right after that slug's king advances from D5 to D6.

Check: our hero tightens the net by bringing the bishop to F4.

Slug sets the king on D5, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to D6.

From F4, our hero's bishop forces Slug to defend.

Slug answers by moving the king from D6 to D7, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the pawn to G4; then slug's bishop advances from E8 to F7. our hero claims the enemy pawn by landing on F5.

Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on D6. From the dark, Slug pushes the king to C8, while our hero's pawn takes F6, leaving F5 behind.

Slug answers by moving the bishop from F7 to E6, and our hero slides the bishop across the board, from D6 to E7. With dungeon cunning, Slug brings the bishop to D5.

With a steady hand, our hero brings the king to B4, and right after that slug's king advances from C8 to D7. our hero advances the bishop from E7 to C5; then slug sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the bishop on B6. From the dark, Slug pushes the bishop to F3, and our hero's king takes C5, leaving B4 behind.

Slug answers by moving the bishop from F3 to B7, while our hero slides the bishop across the board, from B6 to A5. With dungeon cunning, Slug brings the bishop to F3.

With a steady hand, our hero brings the king to D4; then slug's bishop advances from F3 to B7. our hero advances the bishop from A5 to C3, and right after that slug sets the bishop on C8, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the bishop to A6, while our hero's bishop takes E5, leaving C3 behind.

Slug answers by moving the bishop from A6 to F1, and our hero slides the king across the board, from C5 to D4. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the bishop to D6, and right after that slug's bishop advances from F1 to A6. our hero advances the king from D4 to C5; then slug sets the bishop on F1, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the bishop to C4, and our hero's king takes B7, leaving C6 behind.

Slug answers by moving the king from D8 to D7, while our hero slides the bishop across the board, from D6 to F8. With dungeon cunning, Slug brings the bishop to A2.

With a steady hand, our hero brings the pawn to F7; then slug's king advances from D7 to E6. our hero advances the bishop from F8 to C5.

Check from Slug: the bishop plants itself on D5.

Without hurry or fear, our hero places the king on B6. From the dark, Slug pushes the king to F6. our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from F6 to G6, and our hero slides the queen across the board, from F8 to D8. With dungeon cunning, Slug brings the bishop to F3.

From E8, our hero's queen forces Slug to defend.

Slug's king advances from G6 to F6. our hero advances the queen from E8 to E3; then slug sets the bishop on G2, watching every square.

Without hurry or fear, our hero places the queen on E1. From the dark, Slug pushes the bishop to B7. From F2, our hero's queen forces Slug to defend.

Slug answers by moving the king from F6 to E6. Check: our hero tightens the net by bringing the queen to E3.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the bishop to D4; then slug's bishop advances from B7 to A6.

From G5, our hero's queen forces Slug to defend.

Slug sets the king on E4, watching every square, and without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the king to F3.

our hero claims the enemy bishop by landing on A6.

Slug answers by moving the king from F3 to F2, and our hero slides the queen across the board, from G5 to G4. With dungeon cunning, Slug brings the king to F1.

With a steady hand, our hero brings the bishop to D2, and right after that slug's king advances from F1 to F2. our hero gives check with the queen on F4.

Slug sets the king on G1, watching every square. From G4, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to H2, and our hero's bishop takes E3, leaving D2 behind. Slug answers by moving the king from H2 to H1, while our hero slides the queen across the board, from G4 to G3.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
123
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 96% of the games on this floor.

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