Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D2 to C1 and captures the enemy bishop.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from F6 to D7; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4, and rat's knight advances from D7 to F8. our hero advances the pawn from E2 to E4, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8; then our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to A3, while rat's king advances from E8 to F7. our hero advances the pawn from D4 to D5.

Rat moves the knight from B6 to D5 and topples our hero's pawn.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to F8, and right after that our hero's king takes C2, leaving D2 behind.

Rat gives check with the knight on E3.

our hero slides the king across the board, from C2 to B2, while with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C1.

Rat moves the pawn from G5 to H4 and topples our hero's pawn.

our hero advances the king from C1 to D2, while rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to F7; then our hero's king takes F2, leaving E2 behind. Rat captures the pawn on G3 and puts our hero in check.

From F2 to G3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E8. A clean strike: our hero's king topples the pawn on G4.

Rat's king advances from E8 to E7. our hero advances the king from G4 to G5, and rat sets the knight on B4, watching every square.

A clean strike: our hero's pawn topples the knight on B4.

From the dark, Rat pushes the king to D7. From B4 to A5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C4 to C3; then our hero slides the king across the board, from G5 to G4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to F3, and rat's pawn advances from C3 to C2. our hero advances the king from F3 to E2, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to G7; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from G7 to G6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's pawn crowns on C1 and a hostile bishop is born.

From D2 to C1, our hero's king swallows Rat's bishop.

Rat sets the king on G7, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to F7. By taking the pawn on C7, our hero drives Rat into check.

Rat answers by moving the king from F7 to G8. From C8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from F7 to G6.

our hero advances the pawn from A5 to A6, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to H6. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from H6 to G7, and right after that our hero slides the queen across the board, from C8 to E8. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the queen to A6, while rat's king advances from H6 to G7. our hero advances the pawn from A3 to A4, and rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to H6. By taking the pawn on E6, our hero drives Rat into check.

Rat answers by moving the king from H6 to G7. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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