Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its pawn to E4 and claims our rook.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from D7 to D5. our hero advances the rook from A1 to B1; then rat sets the knight on D4, watching every square.

Check: our hero tightens the net by bringing the rook to B8.

From the dark, Rat pushes the king to F7, and our hero's rook takes H8, leaving B8 behind. Rat answers by moving the pawn from E7 to E5, while our hero slides the rook across the board, from H8 to H3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from G7 to F7.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the rook on H4.

From the dark, Rat pushes the pawn to E4. our hero captures the pawn on E4 and leaves Rat in check.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat's pawn falls on E4 and tears the rook from our hero.

our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F8, and right after that with a steady hand, our hero brings the pawn to A3.

Rat's pawn advances from C5 to C4; then our hero advances the bishop from C1 to B2. Rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the knight on H3, and from the dark, Rat pushes the king to F7. our hero's knight takes G1, leaving H3 behind, while rat answers by moving the king from F7 to F8.

our hero slides the bishop across the board, from B2 to H8. With dungeon cunning, Rat brings the king to E8; then with a steady hand, our hero brings the pawn to C3.

Rat's king advances from E8 to F8, and right after that our hero advances the bishop from H8 to F6. Rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on E5, while from the dark, Rat pushes the king to F8. our hero's bishop takes C7, leaving E5 behind, and rat answers by moving the king from F8 to G8.

our hero captures the enemy pawn: the bishop leaps from C7 to A5.

With dungeon cunning, Rat brings the king to H7, and right after that with a steady hand, our hero brings the bishop to B6. Rat's king advances from H7 to G7.

our hero captures the enemy pawn: the bishop leaps from B6 to C5.

Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on A7, and from the dark, Rat pushes the king to G8.

our hero's bishop takes B8, leaving A7 behind, while rat answers by moving the king from G8 to H7. our hero slides the bishop across the board, from B8 to D6.

With dungeon cunning, Rat brings the king to G7; then with a steady hand, our hero brings the bishop to B4. our hero activates Backstab and silently removes a threat from Rat.

Rat's king advances from G7 to G8, and our hero advances the bishop from B4 to D6. Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on G3.

From the dark, Rat pushes the king to G7, and our hero's bishop takes H4, leaving G3 behind. Rat answers by moving the king from G7 to F7.

our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G8 to G7.

our hero advances the pawn from A5 to A6. Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from G7 to H7. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to G2, and right after that rat's king advances from G7 to H7.

our hero advances the queen from G2 to G4. Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the queen on D7.

From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to D8.

Rat answers by moving the king from G8 to H7. our hero slides the pawn across the board, from C4 to C5, and right after that with dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to C6; then rat's king advances from G7 to H7. our hero advances the pawn from C6 to C7.

Rat sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F7 to G7.

our hero slides the pawn across the board, from A4 to A5; then with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from H7 to G7.

our hero advances the pawn from A6 to A7. Rat sets the king on F7, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G7, and our hero's queen takes E4, leaving A8 behind. Rat answers by moving the king from G7 to H7.

our hero slides the queen across the board, from C8 to E6, and right after that with dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to D7.

Rat's king advances from G7 to H8. our hero gives check with the queen on D8.

Rat sets the king on H7, watching every square. Mate. our hero's queen on B7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 36 s
Moves
105
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 5
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 84% of the games on this floor.

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