Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

From the dark, Giant Rat pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the king from F7 to E6.

our hero captures the enemy bishop: the pawn leaps from H3 to G4.

A cruel blow: Giant Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Giant Rat's bishop advances from D6 to B8. our hero advances the pawn from D2 to D4; then giant Rat sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on E5.

From the dark, Giant Rat pushes the pawn to A4, and our hero's pawn takes C3, leaving C2 behind. A cruel blow: Giant Rat's bishop captures our hero's pawn on E5.

our hero slides the knight across the board, from G1 to H3, and right after that with dungeon cunning, Giant Rat brings the bishop to G7. our hero gives check with the rook on D1.

Giant Rat's king advances from D7 to E6. our hero advances the pawn from G4 to G5, and right after that giant Rat sets the bishop on F8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Giant Rat pushes the bishop to B4. our hero claims the enemy bishop by landing on B4.

Giant Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Giant Rat brings the pawn to C3.

our hero claims the enemy pawn by landing on C3.

Giant Rat's king advances from E7 to F7. our hero gives check with the knight on G5.

Giant Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the bishop on F6. From the dark, Giant Rat pushes the pawn to C5.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

Giant Rat answers by moving the pawn from A6 to A5, while our hero slides the knight across the board, from G5 to F3. With dungeon cunning, Giant Rat brings the king to H7.

With a steady hand, our hero brings the rook to D7; then giant Rat's pawn advances from A4 to A3. our hero advances the rook from D7 to D8, and right after that giant Rat sets the pawn on A4, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Giant Rat pushes the king to H6. From G5, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from H6 to H7. our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 40% of the games on this floor.

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