Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug sets the knight on G8, watching every square. our hero claims the enemy pawn by landing on B3.

From the dark, Slug pushes the pawn to D5, and our hero's pawn takes A3, leaving A2 behind. Slug answers by moving the king from E8 to D7, while our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the king to E3; then slug's knight advances from G8 to E7.

our hero advances the king from E3 to F4, and right after that slug sets the king on C7, watching every square. our hero captures the enemy pawn: the king leaps from F4 to G4.

From the dark, Slug pushes the knight to F5. our hero claims the enemy knight by landing on F5.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from A3 to B4.

With dungeon cunning, Slug brings the king to D6. our hero captures the pawn on C5 and leaves Slug in check.

Slug's king advances from D6 to C6. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

Slug sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to C6, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from C6 to D7, while our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to E7.

our hero's pawn crowns on B8 and becomes a queen.

Slug's pawn advances from D5 to D4. our hero gives check with the queen on E5.

Slug sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

From the dark, Slug pushes the pawn to F6. our hero captures the pawn on F6 and leaves Slug in check.

Slug answers by moving the king from F8 to E8, and our hero slides the king across the board, from F5 to E6. With dungeon cunning, Slug brings the pawn to E3.

Mate. our hero's queen on H8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 21% of the games on this floor.

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