Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Slug sets the pawn on E3, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the king to D7, and our hero's knight takes F3, leaving G1 behind. Slug answers by moving the king from D7 to E7, while our hero slides the rook across the board, from A1 to A6.

With dungeon cunning, Slug brings the king to D8. our hero captures the enemy pawn: the rook leaps from A6 to B6.

Slug's king advances from D8 to C7. our hero claims the enemy pawn by landing on B5.

Slug sets the king on C8, watching every square. our hero captures the enemy pawn: the rook leaps from B5 to B3.

From the dark, Slug pushes the knight to G4, while our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the pawn from D6 to D5.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

With dungeon cunning, Slug brings the knight to E3. our hero claims the enemy knight by landing on E3.

Slug's king advances from C8 to C7. our hero captures the enemy pawn: the bishop leaps from E3 to C5.

Slug sets the pawn on F6, watching every square. Check: our hero tightens the net by bringing the pawn to D6.

From the dark, Slug pushes the king to D7. our hero gives check with the rook on B7.

Slug answers by moving the king from D7 to C6. From C7, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to B5. With a steady hand, our hero brings the bishop to D4; then slug's king advances from B5 to A4.

our hero claims the enemy pawn by landing on F6.

Slug sets the king on A5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to B6, while our hero's pawn takes G5, leaving G4 behind.

Slug answers by moving the king from B6 to A6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to B6.

With a steady hand, our hero brings the pawn to G7, and right after that slug's king advances from B6 to A6. our hero's pawn crowns on G8 and becomes a queen.

Slug sets the king on B6, watching every square. our hero gives check with the queen on B8.

From the dark, Slug pushes the king to A6. Mate. our hero's rook on A7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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