Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's rook lands on E4 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero advances the pawn from H2 to H3, and right after that slug sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

From the dark, Slug pushes the pawn to D5, while our hero's rook takes B1, leaving A1 behind. Slug answers by moving the king from D8 to C7.

our hero captures the enemy pawn: the rook leaps from B1 to B3.

With dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on B4.

Slug's pawn advances from D5 to D4. our hero captures the enemy pawn: the rook leaps from B4 to D4.

Slug sets the pawn on C4, watching every square. our hero claims the enemy bishop by landing on E4.

From the dark, Slug pushes the pawn to F6. our hero captures the pawn on C4 and leaves Slug in check.

Slug answers by moving the king from C7 to D8. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the king to E7. Check: our hero tightens the net by bringing the rook to E3.

Slug's king advances from E7 to D8. our hero gives check with the rook on D3.

Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the rook on F3. From the dark, Slug pushes the king to D8.

our hero claims the enemy pawn by landing on F6.

Slug answers by moving the king from D8 to E8. our hero captures the enemy pawn: the rook leaps from F6 to B6.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from E7 to E8.

our hero advances the pawn from G5 to G6; then slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Slug pushes the king to C8. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from C8 to C7, while our hero slides the rook across the board, from B6 to B5. With dungeon cunning, Slug brings the king to D7.

our hero gives check with the rook on D5.

Slug's king advances from D7 to C6. From E6, our hero's queen forces Slug to defend.

Slug sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to E7.

From the dark, Slug pushes the king to A8. our hero gives check with the rook on A5.

Slug answers by moving the king from A8 to B8. From D8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to B7. Check: our hero tightens the net by bringing the rook to B5.

Slug's king advances from B7 to A6. our hero gives check with the queen on D6.

Slug sets the king on A7, watching every square. From C7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A8, and our hero's rook takes B6, leaving B5 behind.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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