Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival pawn on D6.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Bat brings the knight to D8. our hero claims the enemy pawn by landing on E4.

Bat's knight advances from D8 to F7. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Bat sets the rook on H7, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the pawn to A3, and our hero's king takes D1, leaving E1 behind.

Bat gives check with the rook on H1.

our hero slides the king across the board, from D1 to C2. Bat's rook reaches H2 and threatens our hero's king.

With a steady hand, our hero brings the king to B3; then bat's pawn advances from A3 to A2. our hero advances the king from B3 to A3.

On A1, Bat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on B3. Bat's pawn reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

Check from Bat: the pawn plants itself on B5.

our hero captures the enemy pawn: the king leaps from C4 to B5.

With dungeon cunning, Bat brings the knight to H6. With a steady hand, our hero brings the king to C6, and right after that bat's queen advances from A1 to G1.

our hero captures the enemy pawn: the king leaps from C6 to D6.

Check from Bat: the queen plants itself on G6.

our hero claims the enemy pawn by landing on E5.

From the dark, Bat pushes the queen to A6, and our hero's pawn takes D6, leaving D5 behind. Bat's knight reaches F7 and threatens our hero's king.

our hero slides the king across the board, from E5 to E6, and right after that with dungeon cunning, Bat brings the rook to H4. With a steady hand, our hero brings the pawn to E5.

Bat gives check with the knight on D8.

our hero advances the king from E6 to D5. Bat's edge falls on A5 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
51 s
Moves
36
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 16% of the games on this floor.

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