Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival knight on B7.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3; then bat's king advances from E8 to D8. our hero advances the bishop from F1 to A6, and right after that bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the queen on G4. Stealth. our hero's trap leaves Bat confused.
From the dark, Bat pushes the pawn to A3. our hero claims the enemy pawn by landing on A3.
Bat answers by moving the pawn from C5 to C4. our hero captures the enemy knight: the bishop leaps from A6 to B7.
With dungeon cunning, Bat brings the rook to H4.
In the end, our hero delivers checkmate and Bat flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 27
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 4 / 0
- First capture
- move 3
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (27 moves) lasted longer than 10% of the games on this floor.