Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
From the dark, Bat pushes the knight to D8. our hero captures the enemy pawn: the rook leaps from A1 to A4.
Bat answers by moving the pawn from A7 to A5, while our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to H4; then bat's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on A5.
Bat sets the knight on F7, watching every square. From A7, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to E8, while our hero's rook takes B7, leaving A7 behind. Bat answers by moving the knight from F7 to D8.
our hero captures the enemy pawn: the rook leaps from B7 to B5.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the bishop to G5, and right after that bat's pawn advances from E4 to E3.
our hero captures the enemy pawn: the bishop leaps from G5 to E3.
Bat sets the pawn on D4, watching every square, while without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the pawn to E4, and our hero's pawn takes H5, leaving H4 behind.
Bat answers by moving the knight from D8 to E6, while our hero slides the bishop across the board, from G5 to C1. With dungeon cunning, Bat brings the knight to C7.
With a steady hand, our hero brings the rook to B7; then bat's pawn advances from C5 to C4. our hero advances the pawn from H5 to H6, and right after that bat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the knight to A8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 14% of the games on this floor.