Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
A cruel blow: Spider's knight captures our hero's bishop on B2.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
Spider moves the knight from E4 to F2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on F2.
Spider gives check with the knight on G4.
our hero advances the king from F2 to F3, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Spider pushes the king to E6, and right after that our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the king from E6 to F7; then our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Spider brings the king to E6. our hero gives check with the knight on G5.
Spider's king advances from E6 to F6. From H7, our hero's knight forces Spider to defend.
Spider sets the king on F7, watching every square. Check: our hero tightens the net by bringing the knight to G5.
From the dark, Spider pushes the king to G8; then our hero's knight takes E6, leaving G5 behind. Spider answers by moving the pawn from C7 to C6, and right after that our hero slides the knight across the board, from E6 to C5.
With dungeon cunning, Spider brings the pawn to A5. A clean strike: our hero's knight topples the pawn on A4.
Spider's pawn advances from E7 to E6. our hero advances the knight from A4 to C5, and spider sets the knight on H6, watching every square.
A clean strike: our hero's knight topples the pawn on E6.
From the dark, Spider pushes the pawn to G5. From E6 to G5, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from H6 to F7; then our hero slides the knight across the board, from G5 to F3. Check from Spider: the knight plants itself on D6.
From E4 to E5, our hero's king swallows Spider's pawn.
Spider captures the pawn on C4 and puts our hero in check.
our hero advances the king from E5 to E4. Spider advances to B2 and claims our bishop.
Without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to H8.
A clean strike: our hero's knight topples the pawn on C6.
Spider answers by moving the knight from B2 to C4, and right after that our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the knight to B6.
A clean strike: our hero's knight topples the pawn on A5.
Spider's knight advances from B6 to A4. our hero advances the pawn from E3 to E4, and spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to G7, and right after that our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from E5 to E6. Spider gives check with the knight on B6.
With a steady hand, our hero brings the king to D6, and spider's king advances from H8 to G7. our hero advances the pawn from E6 to E7, while spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Spider pushes the king to H8.
Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from H8 to G7. our hero gives check with the queen on F7.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the pawn to G4, while spider's knight advances from B6 to A4.
our hero advances the queen from F7 to F5, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the knight to B6, and right after that our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the knight from B6 to D5.
Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Spider brings the king to H8. our hero gives check with the pawn on G7.
Spider's king advances from H8 to H7. Promotion: on G8, our hero turns a pawn into a queen.
Spider sets the king on H6, watching every square. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 56 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.