Battle chronicle
The duel begins: Alberto C. against Rat on floor 1.
Alberto C. answers with fury: the knight leaps from E5 to D7 and captures the enemy knight.
Neither Alberto C. nor Rat claims victory. A draw on the board.
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The battle, move by move
Alberto C. captures the enemy pawn: the knight leaps from B1 to A3.
Rat's pawn advances from C5 to C4. Alberto C. claims the enemy pawn by landing on C4.
Rat sets the knight on C5, watching every square. Alberto C. captures the enemy pawn: the knight leaps from C4 to A5.
From the dark, Rat pushes the pawn to E5. Alberto C. claims the enemy pawn by landing on C6.
Rat answers by moving the king from E8 to F8. Alberto C. captures the enemy pawn: the knight leaps from C6 to E5.
With dungeon cunning, Rat brings the pawn to G3. Alberto C. claims the enemy pawn by landing on G3.
Rat's king advances from F8 to G7. Alberto C. advances the rook from H1 to H4; then rat sets the knight on D7, watching every square.
Alberto C. claims the enemy knight by landing on D7.
From the dark, Rat pushes the pawn to G5, and alberto C.'s rook takes G4, leaving H4 behind. Rat answers by moving the king from G7 to G6, while alberto C. slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to C5. Alberto C. captures the pawn on G5 and leaves Rat in check.
Rat's king advances from G6 to H6. Alberto C. claims the enemy pawn by landing on C5.
Rat sets the king on G6, watching every square. From F5, Alberto C.'s pawn forces Rat to defend.
From the dark, Rat pushes the king to G7. Check: Alberto C. tightens the net by bringing the pawn to F6.
Rat answers by moving the king from G7 to G8, and alberto C. slides the knight across the board, from D7 to E5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, Alberto C. brings the pawn to F7, and right after that rat's king advances from H7 to H8. Alberto C.'s pawn crowns on F8 and becomes a queen.
Rat sets the king on H7, watching every square, while without hurry or fear, Alberto C. places the rook on C6.
The duel ends in a draw: Alberto C. and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.