Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

Slug moves its queen from A1 to A3 and topples our hero's bishop!

Checkmate. Slug defeats our hero on this floor.

Loading…

The battle, move by move

our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the pawn to H4.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero advances the pawn from H4 to H5, and right after that slug sets the bishop on E5, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the king to D8, while our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the bishop from E5 to H8, and our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to F4, and right after that slug's pawn advances from F7 to F6.

our hero advances the bishop from C1 to A3; then slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on B4.

On A1, Slug promotes and gains a reinforcing queen.

our hero's king takes F2, leaving E1 behind. Slug answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on C5.

Slug's pawn falls on C5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to D4; then slug's pawn advances from F6 to F5. our hero claims the enemy pawn by landing on C5.

Slug sets the knight on B6, watching every square. our hero captures the enemy pawn: the pawn leaps from C5 to D6.

Slug's pawn reaches E3 and threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Slug answers by moving the king from G7 to F8. From D7, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to G7. our hero's pawn crowns on D8 and becomes a queen.

After toppling the bishop on A3, Slug threatens our hero's king.

our hero advances the king from E3 to D2. Check from Slug: the knight plants itself on C4.

Without hurry or fear, our hero places the king on D1. Checkmate: Slug finishes our hero on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
4 / 5
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 20% of the games on this floor.

More from floor 2