Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy queen.
The battle cuts short: our hero resigns against Slug.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.
Slug sets the pawn on B4, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
From the dark, Slug pushes the knight to D5. our hero claims the enemy pawn by landing on C5.
Slug answers by moving the pawn from B3 to B2. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
On A1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2. Check from Slug: the queen plants itself on C3.
our hero advances the king from D2 to D1; then slug sets the queen on B3, watching every square. our hero claims the enemy queen by landing on B3.
From the dark, Slug pushes the pawn to F6, and our hero's pawn takes E4, leaving E3 behind. Check from Slug: the knight plants itself on E3.
our hero claims the enemy knight by landing on E3.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to E5; then slug's king advances from F7 to G7.
our hero advances the bishop from C1 to B2, and right after that slug sets the king on H6, watching every square. our hero captures the enemy pawn: the pawn leaps from E5 to F6.
From the dark, Slug pushes the king to G6, while our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from G6 to F7.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Slug brings the king to E6. From E7, our hero's queen forces Slug to defend.
Slug's king advances from E6 to F5. Check: our hero tightens the net by bringing the queen to E5.
Slug sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the king to F7.
From E7, our hero's queen forces Slug to defend.
Slug answers by moving the king from F7 to G6. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Slug brings the king to F5. our hero captures the pawn on G4 and leaves Slug in check.
Slug's king advances from F5 to E6. From E7, our hero's queen forces Slug to defend.
Slug sets the king on D5, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to C6.
our hero gives check with the queen on C5.
Slug's pawn falls on C5 and tears the queen from our hero.
The battle cuts short: our hero resigns against Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 48
- How it ended
- resignation
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 14
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 32% of the games on this floor.