Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on E3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to B6; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C5 to C4.
From H3 to G4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from C6 to C5.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the pawn on F4. Rat advances to C4 and claims our pawn.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from C4 to B6; then our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E4, and rat's king advances from C6 to D7.
our hero advances the king from E1 to D2, while rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to B7; then our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from B7 to A7.
From F6 to E7, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D5. Promotion: on E8, our hero turns a pawn into a queen.
Rat's knight advances from D5 to E3. From D2 to E3, our hero's king swallows Rat's knight.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the pawn to C6.
From C8 to C6, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from A7 to B8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to C3.
With a steady hand, our hero brings the king to D3, and rat's king advances from B8 to A7. A clean strike: our hero's king topples the pawn on C3.
Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A7.
Promotion: on E8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 32 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.