Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's pawn lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Giant Rat's bishop.

Giant Rat answers by moving the pawn from F4 to F3. A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Giant Rat brings the knight to F7. From F3 to E4, our hero's pawn swallows Giant Rat's bishop.

Giant Rat's knight advances from F7 to H6. A clean strike: our hero's pawn topples the pawn on E3.

Giant Rat sets the knight on F5, watching every square, and right after that without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the knight to H6; then our hero's knight takes F4, leaving E2 behind.

Giant Rat answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the knight to E6.

With dungeon cunning, Giant Rat brings the king to F7. our hero gives check with the knight on D8.

Giant Rat's king advances from F7 to E8. From D8 to C6, our hero's knight swallows Giant Rat's pawn.

Giant Rat sets the knight on F5, watching every square. A clean strike: our hero's pawn topples the knight on F5.

From the dark, Giant Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E8 to F8. A clean strike: our hero's knight topples the pawn on A5.

With dungeon cunning, Giant Rat brings the king to F7. From A5 to C4, our hero's knight swallows Giant Rat's pawn.

Giant Rat's pawn advances from D6 to D5. our hero gives check with the knight on D6.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat sets the king on G7, watching every square. From B2, our hero's bishop forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to F8. our hero's pawn takes F6, leaving F5 behind, and right after that giant Rat answers by moving the king from F8 to G8.

our hero gives check with the pawn on F7.

With dungeon cunning, Giant Rat brings the king to H7. Promotion: on F8, our hero turns a pawn into a queen.

Giant Rat's pawn advances from A6 to A5. Check: our hero tightens the net by bringing the queen to F5.

Giant Rat sets the king on H6, watching every square. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 32% of the games on this floor.

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