Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider advances its knight to E4 and claims our rook.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

With dungeon cunning, Spider brings the king to D7. From A4 to A6, our hero's rook swallows Spider's pawn.

Spider's knight advances from E4 to G5. our hero advances the rook from A6 to A3, while spider sets the knight on E4, watching every square.

Without hurry or fear, our hero places the rook on A5. From the dark, Spider pushes the knight to D6.

A clean strike: our hero's rook topples the pawn on E5.

Spider answers by moving the knight from D6 to F5, and right after that our hero slides the rook across the board, from E5 to A5. With dungeon cunning, Spider brings the knight to E4.

With a steady hand, our hero brings the rook to A6, while spider's knight advances from E4 to D6. our hero advances the rook from A6 to A3, and spider sets the king on C8, watching every square.

A clean strike: our hero's rook topples the pawn on C3.

From the dark, Spider pushes the knight to E8, and right after that our hero's rook takes C5, leaving C3 behind. Spider answers by moving the pawn from G6 to G5.

A clean strike: our hero's rook topples the knight on F5.

With dungeon cunning, Spider brings the king to D8. From F5 to G5, our hero's rook swallows Spider's pawn.

Spider's knight advances from E8 to F6. our hero advances the rook from G5 to G3, while spider sets the knight on D7, watching every square.

From G3 to E3, our hero's rook swallows Spider's pawn.

From the dark, Spider pushes the knight to F6; then our hero's rook takes A3, leaving E3 behind. Spider answers by moving the knight from F6 to G8, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Spider brings the knight to H6. With a steady hand, our hero brings the pawn to E4, while spider's knight advances from H6 to F7.

our hero advances the king from E1 to D2, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the knight to D6, and right after that our hero's pawn takes E5, leaving E4 behind. Spider gives check with the knight on B5.

our hero slides the king across the board, from C3 to B4, while with dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the rook to A5, and spider's knight advances from B5 to C7.

our hero advances the king from B4 to C4, while spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Spider pushes the king to D7; then our hero's king takes E4, leaving D4 behind. Spider answers by moving the knight from C7 to D5, and right after that our hero slides the king across the board, from E4 to F5.

With dungeon cunning, Spider brings the knight to C7. With a steady hand, our hero brings the king to G6, while spider's knight advances from C7 to B5.

our hero advances the king from G6 to G7, and spider sets the knight on C7, watching every square. Without hurry or fear, our hero places the rook on A4.

From the dark, Spider pushes the king to E6, and right after that our hero's rook takes F4, leaving A4 behind. Spider answers by moving the knight from C7 to B5; then our hero slides the rook across the board, from F4 to E4.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to F8, and spider's knight advances from B5 to C3.

our hero advances the king from F8 to E8. Spider advances to E4 and claims our rook.

Without hurry or fear, our hero places the king on D8. From the dark, Spider pushes the knight to G3; then our hero's king takes C7, leaving D8 behind.

Spider answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from C7 to C6. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the king to D7. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider's knight advances from G3 to E4. From E6, our hero's pawn forces Spider to defend.

Spider sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on E7, and right after that from the dark, Spider pushes the king to G6.

Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from G6 to F5, while our hero slides the queen across the board, from E8 to C8. With dungeon cunning, Spider brings the king to F4.

From C8 to C4, our hero's queen swallows Spider's pawn.

Spider's king advances from F4 to F5, while our hero advances the king from D7 to C6. Spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the queen on C3; then from the dark, Spider pushes the knight to H5. Check: our hero tightens the net by bringing the queen to H3.

Spider answers by moving the king from F5 to G5, and our hero slides the king across the board, from C6 to D5. Check from Spider: the knight plants itself on F4.

With a steady hand, our hero brings the king to E4. our hero activates Backstab and silently removes a threat from Spider.

Spider's king advances from G5 to G6. Check: our hero tightens the net by bringing the queen to G3.

Spider sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to H6.

From H3, our hero's queen forces Spider to defend.

Spider answers by moving the king from H6 to G7. our hero slides the king across the board, from F5 to E6, and with dungeon cunning, Spider brings the king to F8.

our hero gives check with the queen on F3.

Spider's king advances from F8 to G7. From G3, our hero's queen forces Spider to defend.

Spider sets the king on H7, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to H6, and right after that our hero's queen takes G4, leaving G3 behind.

Spider answers by moving the king from H6 to H7. From H5, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to E7, and spider's king advances from G8 to G7.

our hero gives check with the queen on G5.

Spider sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the king to H7.

our hero delivers the final mate from H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 17 s
Moves
119
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 5
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 96% of the games on this floor.

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