Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's queen lands on E1 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on F2 and puts our hero in check.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to C2. Spider's pawn crowns on F1 and a hostile queen is born.
our hero advances the knight from G1 to H3, and spider sets the knight on G5, watching every square. Without hurry or fear, our hero places the bishop on B2.
Spider advances to G2 and claims our pawn.
our hero's rook takes D1, leaving A1 behind. Spider answers by moving the knight from G5 to F7; then our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the rook to E1, and spider's queen advances from G2 to F3.
A clean strike: our hero's pawn topples the queen on F3.
Spider sets the pawn on G4, watching every square. From F3 to G4, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to D7; then our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the knight from D7 to F6.
From G5 to F6, our hero's pawn swallows Spider's knight.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the knight to G5, while spider's king advances from E8 to D7.
our hero advances the knight from G5 to F7. Spider moves the knight from D6 to C4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on E5.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
From the dark, Spider pushes the king to C6. our hero's bishop takes G3, leaving E5 behind.
Spider captures the pawn on A3 and puts our hero in check.
our hero slides the king across the board, from C2 to D1. With dungeon cunning, Spider brings the pawn to C4, and with a steady hand, our hero brings the knight to H8.
Spider's pawn advances from C4 to C3, while our hero advances the pawn from F6 to F7. Spider sets the knight on C4, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
Spider moves the pawn from C3 to D2 and topples our hero's pawn.
our hero's queen takes F1, leaving F8 behind. Spider's pawn crowns on E1 and a hostile queen is born.
From F1 to E1, our hero's queen swallows Spider's queen.
With dungeon cunning, Spider brings the pawn to A3, while with a steady hand, our hero brings the king to C1. Spider's pawn advances from A3 to A2, and our hero advances the king from C1 to C2.
Spider's pawn crowns on A1 and a hostile bishop is born.
A clean strike: our hero's queen topples the bishop on A1.
From the dark, Spider pushes the king to D7. our hero's pawn takes H4, leaving H2 behind; then spider answers by moving the knight from C4 to B6.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the knight to C4, and with a steady hand, our hero brings the king to B1.
Spider's knight advances from C4 to B6, while our hero advances the pawn from H5 to H6. Spider sets the knight on C8, watching every square.
Without hurry or fear, our hero places the knight on G6; then from the dark, Spider pushes the king to D8. our hero's pawn takes H7, leaving H6 behind, and right after that spider answers by moving the king from D8 to D7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the knight to A7, while with a steady hand, our hero brings the queen to H1. Spider's knight advances from A7 to B5, and our hero advances the bishop from G3 to E1.
Spider sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on H8, and right after that from the dark, Spider pushes the king to E8.
our hero's queen takes A2, leaving A1 behind; then spider answers by moving the king from E8 to D8. our hero slides the king across the board, from B1 to A1.
With dungeon cunning, Spider brings the knight to D6. From A2 to A6, our hero's queen swallows Spider's pawn.
Spider's knight advances from D6 to F5. Check: our hero tightens the net by bringing the queen to A8.
Spider sets the king on E7, watching every square. our hero gives check with the bishop on B4.
From the dark, Spider pushes the king to D7. our hero's king takes A2, leaving A1 behind, and right after that spider answers by moving the knight from F5 to E7.
our hero slides the king across the board, from A2 to A3. With dungeon cunning, Spider brings the king to C7, while with a steady hand, our hero brings the queen to F3.
Spider's king advances from C7 to B6, and our hero advances the king from A3 to A4. Spider sets the knight on G6, watching every square.
A clean strike: our hero's knight topples the knight on G6.
From the dark, Spider pushes the king to C7. our hero's queen takes E4, leaving F3 behind; then spider answers by moving the king from C7 to D7.
our hero slides the knight across the board, from G6 to F4. With dungeon cunning, Spider brings the king to C7, and with a steady hand, our hero brings the bishop to C3.
Spider's king advances from C7 to B6, while our hero advances the queen from A8 to D5. Spider sets the king on A6, watching every square.
From D3, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to A7. our hero's knight takes E6, leaving F4 behind, and right after that spider answers by moving the king from A7 to B8.
our hero gives check with the queen on E5.
With dungeon cunning, Spider brings the king to B7. From D5, our hero's queen forces Spider to defend.
Spider's king advances from B7 to C8, and our hero advances the bishop from C3 to B4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 12 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 31 / 10
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 93% of the games on this floor.