战斗编年史

新的传说正在书写:Alberto C. 在第 4 层向 蝙蝠 发起挑战。

蝙蝠 将 王 推进至 D6,夺走了我方的 马。

蝙蝠 的锋芒终结对局:Alberto C. 遭将死。

加载中…

逐着之战

Alberto C.将马从G1推进至E2,随即蝙蝠将马置于D8,紧盯每一格. 不疾不惧,Alberto C.将马落子于G3.

自暗处,蝙蝠将兵推至A3,而alberto C.的马占据F5,弃G3于后. 蝙蝠的车抵达H1,威胁Alberto C.的王.

Alberto C.令王滑过棋盘,从E1至E2;继而凭地牢之狡,蝙蝠将马移至C6. Alberto C.在D6吃掉兵,并将蝙蝠置于将军.

蝙蝠的王从E8推进至D8. Alberto C.将王从E2推进至E3;继而蝙蝠将王置于D7,紧盯每一格.

不疾不惧,Alberto C.将兵落子于D3. 蝙蝠将军:车扎根于H3.

Alberto C.的王占据D2,弃E3于后. 蝙蝠以车在H2将军.

Alberto C.令王滑过棋盘,从D2至C3. 蝙蝠的王落于D6,从Alberto C.手中撕走马.

Alberto C.吃掉敌方兵:兵从D3跃至E4.

蝙蝠的兵从A3推进至A2. Alberto C.落子D5,夺下敌方兵.

蝙蝠的王落于D5,从Alberto C.手中撕走兵.

不疾不惧,Alberto C.将王落子于B3. 蝙蝠的马抵达D4,威胁Alberto C.的王.

Alberto C.的王占据A3,弃B3于后. 将死。蝙蝠收紧罗网,Alberto C.倒在A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
34 s
Moves
26
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
3 / 4
First capture
move 4

Floor 4 statistics

Against 蝙蝠, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (26 moves) lasted longer than 9% of the games on this floor.

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