Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's knight lands on E4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero advances the knight from G1 to F3. Centipede's rook reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the knight to C8. our hero captures the enemy pawn: the knight leaps from F3 to G5.
Centipede answers by moving the bishop from F5 to G4, while our hero slides the queen across the board, from D1 to D2. With dungeon cunning, Centipede brings the knight to D6.
our hero captures the enemy rook: the knight leaps from G5 to E4.
Centipede's king advances from E8 to D8. our hero claims the enemy knight by landing on D6.
Centipede sets the king on C7, watching every square, and without hurry or fear, our hero places the knight on F7. From the dark, Centipede pushes the pawn to E4, while our hero's rook takes H4, leaving H1 behind.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Check from Centipede: the pawn plants itself on E3.
our hero slides the king across the board, from F2 to F3. With dungeon cunning, Centipede brings the pawn to E2. our hero claims the enemy pawn by landing on E2.
Centipede's pawn advances from D7 to D5; then our hero advances the pawn from G2 to G4. Centipede sets the king on B6, watching every square.
From B2, our hero's queen forces Centipede to defend.
From the dark, Centipede pushes the king to C6. our hero's knight takes A3, leaving B1 behind, while centipede answers by moving the pawn from D4 to D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Centipede brings the king to C7. From F4, our hero's bishop forces Centipede to defend.
Centipede's king advances from C7 to D7, and right after that our hero advances the rook from H4 to H6. Centipede sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the bishop leaps from F4 to G5.
From the dark, Centipede pushes the king to E8. From B8, our hero's queen forces Centipede to defend.
Centipede's king falls on F7 and tears the knight from our hero.
Check: our hero tightens the net by bringing the bishop to G6.
With dungeon cunning, Centipede brings the king to G7. our hero captures the pawn on A7 and leaves Centipede in check.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's king advances from G7 to G8, while our hero advances the bishop from G5 to F6. Centipede sets the king on F8, watching every square.
our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 2
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.