Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the king leaps from E2 to F1 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the knight to D5. A clean strike: our hero's rook topples the pawn on A7.
Centipede captures the knight on G1 and puts our hero in check.
our hero slides the king across the board, from E1 to D2. Check from Centipede: the rook plants itself on G2.
With a steady hand, our hero brings the king to E1. Centipede gives check with the rook on G1.
our hero advances the king from E1 to D2, and centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on A5.
From the dark, Centipede pushes the king to E7. From A5 to C5, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the king from E7 to F6. A clean strike: our hero's rook topples the knight on D5.
Centipede's rook reaches G2 and threatens our hero's king.
With a steady hand, our hero brings the king to E1. Check from Centipede: the rook plants itself on G1.
our hero advances the king from E1 to D2, while centipede sets the pawn on G4, watching every square. From D5 to D7, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Check from Centipede: the rook plants itself on G2.
our hero slides the king across the board, from D2 to E1. Centipede gives check with the rook on G1.
With a steady hand, our hero brings the king to D2, while centipede's king advances from F6 to G5. By taking the pawn on G7, our hero drives Centipede into check.
Centipede sets the bishop on G6, watching every square. From E2, our hero's king forces Centipede to defend.
Centipede advances to C1 and claims our bishop.
our hero's king takes F3, leaving E2 behind. Centipede's rook reaches F1 and threatens our hero's king.
our hero slides the king across the board, from F3 to E2, while with dungeon cunning, Centipede brings the king to F5. From E2 to F1, our hero's king swallows Centipede's rook.
Centipede's king advances from F5 to F6. our hero advances the rook from G7 to C7, while centipede sets the bishop on B1, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the bishop to G6.
From C6, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from F6 to F5. Check: our hero tightens the net by bringing the pawn to G4.
Centipede moves the king from F5 to G4 and topples our hero's pawn.
By taking the bishop on G6, our hero drives Centipede into check.
Centipede's king advances from G4 to F3. our hero advances the rook from G6 to E6, and centipede sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the king to E4, and right after that our hero's rook takes H6, leaving E6 behind.
Centipede answers by moving the king from E4 to F5. From H5, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G4. From H5 to E5, our hero's rook swallows Centipede's pawn.
Centipede's king advances from G4 to H4. our hero advances the king from D2 to D3, while centipede sets the king on G4, watching every square.
From D3 to D4, our hero's king swallows Centipede's pawn.
From the dark, Centipede pushes the king to F4; then our hero's rook takes E8, leaving E5 behind. Centipede answers by moving the king from F4 to G3, and right after that our hero slides the rook across the board, from E8 to F8.
With dungeon cunning, Centipede brings the king to H4. With a steady hand, our hero brings the rook to G8, while centipede's king advances from H4 to H3.
our hero advances the king from D4 to E4, and centipede sets the king on H4, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Centipede pushes the king to H5, and right after that our hero's rook takes G1, leaving G8 behind. Centipede answers by moving the king from H5 to H6; then our hero slides the king across the board, from F4 to F5.
With dungeon cunning, Centipede brings the king to H5. And it is checkmate: our hero ends the game on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 53 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 19 / 7
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 80% of the games on this floor.