Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the bishop leaps from A3 to C1 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to F8. A clean strike: our hero's pawn topples the pawn on F4.
Giant Rat's pawn advances from C4 to C3. From C1 to A3, our hero's bishop swallows Giant Rat's bishop.
Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E5.
From the dark, Giant Rat pushes the pawn to C2. From E5 to D6, our hero's pawn swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to D7. Giant Rat's pawn crowns on C1 and a hostile bishop is born.
A clean strike: our hero's bishop topples the bishop on C1.
Giant Rat sets the king on G7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to F7. From F6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from F7 to E8, and right after that our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Giant Rat brings the pawn to C5.
A clean strike: our hero's bishop topples the pawn on C5.
Giant Rat's king advances from E8 to D7. From D6, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Giant Rat pushes the king to C7. our hero gives check with the queen on E7.
Giant Rat answers by moving the king from C7 to C6; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the bishop to E4.
Check: our hero tightens the net by bringing the queen to D6.
Giant Rat's king advances from C6 to B7. our hero gives check with the queen on B6.
Giant Rat sets the king on A8, watching every square. Mate. our hero's queen on A7 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 29% of the games on this floor.