Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's king lands on E2 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Giant Rat sets the bishop on E7, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Giant Rat pushes the king to D7, and our hero's bishop takes G2, leaving F1 behind. Giant Rat gives check with the bishop on H4.

our hero slides the king across the board, from E1 to F1. After toppling the pawn on E2, Giant Rat threatens our hero's king.

our hero captures the enemy bishop: the king leaps from F1 to E2.

A cruel blow: Giant Rat's knight captures our hero's pawn on E3.

our hero claims the enemy knight by landing on E3.

Giant Rat sets the bishop on E1, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.

From the dark, Giant Rat pushes the king to E7. our hero claims the enemy pawn by landing on E5.

Giant Rat answers by moving the bishop from E1 to D2. our hero captures the enemy bishop: the bishop leaps from C1 to D2.

With dungeon cunning, Giant Rat brings the king to F8. our hero claims the enemy pawn by landing on A5.

Giant Rat's king advances from F8 to E8. our hero advances the pawn from H2 to H4; then giant Rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes H6, leaving H5 behind.

Giant Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to E7.

our hero's pawn crowns on H8 and becomes a queen.

Giant Rat's king advances from E7 to F7. our hero advances the rook from H1 to H6, and right after that giant Rat sets the pawn on C5, watching every square.

our hero gives check with the queen on H7.

From the dark, Giant Rat pushes the king to E8. From E6, our hero's rook forces Giant Rat to defend.

Giant Rat answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the rook to F6, and right after that giant Rat's king advances from G8 to H8.

Mate. our hero's rook on F8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 35% of the games on this floor.

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