Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on E4.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on A3.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the pawn to G3, and giant Rat's pawn advances from F4 to F3.
A clean strike: our hero's pawn topples the pawn on F3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's knight reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2; then from the dark, Giant Rat pushes the knight to B4. A clean strike: our hero's pawn topples the bishop on E4.
Giant Rat answers by moving the knight from B4 to D5. From E4 to D5, our hero's pawn swallows Giant Rat's knight.
With dungeon cunning, Giant Rat brings the king to C7, while with a steady hand, our hero brings the pawn to H4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat advances to D5 and claims our pawn.
our hero advances the pawn from H4 to H5. Giant Rat sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on H6.
From the dark, Giant Rat pushes the king to B7; then our hero's pawn takes H7, leaving H6 behind. Giant Rat answers by moving the king from B7 to A7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C3, while giant Rat's pawn advances from A6 to A5.
A clean strike: our hero's bishop topples the pawn on C4.
Giant Rat advances to C4 and claims our bishop.
Without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the king to B7, and right after that our hero's pawn takes G5, leaving G4 behind.
Giant Rat answers by moving the king from B7 to C7. our hero slides the pawn across the board, from G5 to G6, while with dungeon cunning, Giant Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to G7, and giant Rat's king advances from C7 to B7. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat sets the king on B6, watching every square. A clean strike: our hero's queen topples the pawn on D5.
From the dark, Giant Rat pushes the king to C7. By taking the pawn on C4, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from C7 to B7. A clean strike: our hero's queen topples the pawn on A4.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
With dungeon cunning, Giant Rat brings the king to C7, while with a steady hand, our hero brings the pawn to C4. Giant Rat's king advances from C7 to B7.
From B4, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to A4.
From the dark, Giant Rat pushes the king to B7. our hero gives check with the queen on B4.
Giant Rat answers by moving the king from B7 to A7, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Giant Rat brings the king to A6.
Check: our hero tightens the net by bringing the queen to H6.
Giant Rat's king advances from A6 to A7. our hero advances the pawn from A4 to A5, and right after that giant Rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on A6; then from the dark, Giant Rat pushes the king to A7. Check: our hero tightens the net by bringing the queen to H7.
Giant Rat answers by moving the king from A7 to A8, and our hero slides the queen across the board, from B4 to A4. With dungeon cunning, Giant Rat brings the king to B8.
From H8, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from B8 to C7. our hero advances the pawn from A6 to A7; then giant Rat sets the king on D6, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to C7. From A7, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from C7 to D6, while our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Giant Rat brings the king to C6.
our hero gives check with the queen on A8.
Giant Rat's king advances from C6 to D6. From A6, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on C5; then from the dark, Giant Rat pushes the king to D4.
our hero gives check with the pawn on C6.
Giant Rat answers by moving the king from D4 to D5. From C7, our hero's pawn forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to E5. Promotion: on C8, our hero turns a pawn into a queen.
Giant Rat's king advances from E5 to F4. our hero advances the queen from C8 to C5; then giant Rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the queen on A5, and right after that from the dark, Giant Rat pushes the king to H2. Check: our hero tightens the net by bringing the knight to F3.
Giant Rat answers by moving the king from H2 to H1. our hero gives check with the knight on E1.
With dungeon cunning, Giant Rat brings the king to H2. From F3, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from H2 to G2. Check: our hero tightens the net by bringing the knight to D4.
Giant Rat sets the king on H2, watching every square. Without hurry or fear, our hero places the queen on A3; then from the dark, Giant Rat pushes the king to G1.
our hero's queen takes D3, leaving A6 behind. Giant Rat answers by moving the king from G1 to H2, and our hero slides the queen across the board, from A7 to C5.
With dungeon cunning, Giant Rat brings the king to G1, while with a steady hand, our hero brings the queen to H8. Giant Rat's king advances from G1 to F2.
From F5, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on G1, watching every square. Check: our hero tightens the net by bringing the queen to G5.
From the dark, Giant Rat pushes the king to F1. our hero gives check with the queen on F5.
Giant Rat answers by moving the king from F1 to G1. From C1, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to G2. Check: our hero tightens the net by bringing the queen to G5.
Giant Rat's king advances from G2 to F2. our hero advances the queen from C1 to C2, and right after that giant Rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the knight on E2; then from the dark, Giant Rat pushes the king to F2. our hero's queen takes D3, leaving C2 behind.
Giant Rat answers by moving the king from F2 to F1. our hero gives check with the queen on F5.
With dungeon cunning, Giant Rat brings the king to G2, while with a steady hand, our hero brings the queen to E3.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 123
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
- Skills used
- 3
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (123 moves) lasted longer than 97% of the games on this floor.