Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

Giant Rat moves its bishop from E7 to C5 and topples our hero's rook!

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Giant Rat brings the bishop to E6. With a steady hand, our hero brings the pawn to A4, and right after that giant Rat's king advances from E8 to E7.

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Giant Rat sets the bishop on B8, watching every square, while without hurry or fear, our hero places the rook on C1. From the dark, Giant Rat pushes the bishop to D6, and our hero's rook takes D1, leaving C1 behind.

Giant Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from E1 to E2. Check from Giant Rat: the bishop plants itself on G4.

With a steady hand, our hero brings the king to D2. Giant Rat gives check with the pawn on C3.

our hero advances the king from D2 to C2, and right after that giant Rat sets the bishop on E6, watching every square. Without hurry or fear, our hero places the rook on C1.

From the dark, Giant Rat pushes the king to D8. our hero claims the enemy pawn by landing on C3.

Giant Rat answers by moving the king from D8 to C7, and our hero slides the king across the board, from C3 to D2. With dungeon cunning, Giant Rat brings the bishop to D5.

With a steady hand, our hero brings the king to E2, and right after that giant Rat's bishop advances from D5 to C6. our hero advances the rook from C1 to A1; then giant Rat sets the bishop on E7, watching every square.

Without hurry or fear, our hero places the rook on A3. From the dark, Giant Rat pushes the bishop to F6, and our hero's rook takes C3, leaving A3 behind.

Giant Rat answers by moving the bishop from C6 to B7. our hero captures the pawn on C5 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to D8. our hero captures the enemy pawn: the rook leaps from C5 to A5.

Giant Rat's king advances from D8 to C8. our hero gives check with the rook on C5.

Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Giant Rat pushes the bishop to C8, while our hero's king takes D2, leaving E2 behind.

Giant Rat answers by moving the king from D7 to E8, and our hero slides the king across the board, from D2 to C3. With dungeon cunning, Giant Rat brings the king to F7.

With a steady hand, our hero brings the king to C4, and right after that giant Rat's bishop advances from C8 to D7. our hero advances the king from C4 to D5; then giant Rat sets the bishop on E8, watching every square.

Without hurry or fear, our hero places the king on D6. Check from Giant Rat: the bishop plants itself on E7.

our hero's king takes D5, leaving D6 behind. our hero activates Backstab and silently removes a threat from Giant Rat.

A cruel blow: Giant Rat's bishop captures our hero's rook on C5.

our hero claims the enemy bishop by landing on C5.

With dungeon cunning, Giant Rat brings the king to G7; then with a steady hand, our hero brings the king to B6. Giant Rat's bishop advances from E8 to G6.

our hero claims the enemy pawn by landing on A6.

Giant Rat sets the bishop on H5, watching every square. Without hurry or fear, our hero places the king on B6, while from the dark, Giant Rat pushes the king to H6.

our hero's pawn takes A6, leaving A5 behind, and giant Rat answers by moving the bishop from H5 to F3. our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Giant Rat brings the bishop to H5. our hero's pawn crowns on A8 and becomes a queen.

Giant Rat's king advances from H6 to G7. our hero captures the enemy pawn: the queen leaps from A8 to E4.

Giant Rat sets the king on F8, watching every square. From F5, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E7. our hero captures the enemy bishop: the queen leaps from F5 to H5.

Giant Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Giant Rat brings the king to C8; then with a steady hand, our hero brings the pawn to E5.

Giant Rat's king advances from C8 to B8, and right after that our hero advances the pawn from E5 to E6. Giant Rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the queen on H7, while from the dark, Giant Rat pushes the king to B8. our hero's pawn takes E7, leaving E6 behind, and giant Rat answers by moving the king from B8 to A8.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 5
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 83% of the games on this floor.

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