Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
A cruel blow: Giant Rat's bishop captures our hero's rook on B7.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on A3.
Giant Rat's knight reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to D7; then our hero's rook takes B1, leaving A1 behind.
Giant Rat answers by moving the pawn from C6 to C5. Check: our hero tightens the net by bringing the rook to B7.
Giant Rat moves the bishop from E4 to B7 and topples our hero's rook.
A clean strike: our hero's bishop topples the pawn on E3.
Giant Rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat moves the pawn from F4 to E3 and topples our hero's bishop.
A clean strike: our hero's king topples the pawn on E3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
From the dark, Giant Rat pushes the bishop to C8. our hero's pawn takes G4, leaving G3 behind; then giant Rat answers by moving the king from D7 to C6.
our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the bishop to D7, and with a steady hand, our hero brings the pawn to G6.
Giant Rat's king advances from C6 to D5, while our hero advances the pawn from G6 to G7. Giant Rat sets the king on E5, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the bishop to C6. our hero's queen takes C8, leaving G8 behind, and right after that giant Rat answers by moving the bishop from C6 to B5.
our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Giant Rat brings the bishop to D7. A clean strike: our hero's queen topples the bishop on D7.
Giant Rat's king advances from E5 to D5, and our hero advances the pawn from G4 to G5. Giant Rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the knight on E2, and right after that from the dark, Giant Rat pushes the pawn to A4. By taking the pawn on C3, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from D5 to C4. A clean strike: our hero's knight topples the pawn on A4.
With dungeon cunning, Giant Rat brings the pawn to D5, and with a steady hand, our hero brings the queen to C6. Check from Giant Rat: the pawn plants itself on D4.
our hero advances the king from E3 to D2, and right after that giant Rat sets the pawn on D3, watching every square. Check: our hero tightens the net by bringing the queen to E4.
From the dark, Giant Rat pushes the king to B5. A clean strike: our hero's king topples the pawn on D3.
Check from Giant Rat: the pawn plants itself on C4.
By taking the pawn on C4, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to A5, while with a steady hand, our hero brings the pawn to G6.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 27 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 8
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.