Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
Giant Rat moves its rook from A3 to A6 and topples our hero's queen!
Neither our hero nor Giant Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero advances the pawn from H2 to H4, and giant Rat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Giant Rat pushes the pawn to C5, and right after that our hero's pawn takes H6, leaving H5 behind. Giant Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Giant Rat brings the pawn to A2. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's king advances from E8 to D7. our hero gives check with the queen on H3.
Giant Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on G2. Giant Rat's pawn crowns on A1 and a hostile queen is born.
our hero's king takes F2, leaving E1 behind. Giant Rat's queen reaches B2 and threatens our hero's king.
our hero slides the king across the board, from F2 to E1. Check from Giant Rat: the queen plants itself on B1.
With a steady hand, our hero brings the king to D2. Giant Rat gives check with the queen on B2.
our hero advances the king from D2 to E1. Giant Rat's queen reaches A1 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. Check from Giant Rat: the queen plants itself on E1.
From D2 to E1, our hero's king swallows Giant Rat's queen.
Giant Rat answers by moving the bishop from F3 to H5; then our hero slides the queen across the board, from G2 to H2. With dungeon cunning, Giant Rat brings the king to D8.
From H2 to H5, our hero's queen swallows Giant Rat's bishop.
Giant Rat's pawn advances from A4 to A3. our hero advances the queen from H5 to G4, while giant Rat sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the queen on E2. Giant Rat's pawn crowns on A1 and a hostile rook is born.
our hero's king takes D2, leaving E1 behind. Check from Giant Rat: the rook plants itself on A2.
our hero slides the king across the board, from D2 to E1. Giant Rat gives check with the rook on A1.
With a steady hand, our hero brings the king to F2, while giant Rat's rook advances from A1 to A3. From E2 to C4, our hero's queen swallows Giant Rat's pawn.
Giant Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on A6.
Giant Rat advances to A6 and claims our queen.
our hero's king takes E3, leaving F2 behind. Giant Rat answers by moving the rook from A6 to C6.
A clean strike: our hero's king topples the pawn on E4.
With dungeon cunning, Giant Rat brings the rook to B6. With a steady hand, our hero brings the king to D5, and giant Rat's rook advances from B6 to B1.
our hero advances the king from D5 to C6. Giant Rat's rook reaches B6 and threatens our hero's king.
From C6 to B6, our hero's king swallows Giant Rat's rook.
From the dark, Giant Rat pushes the king to F8; then our hero's king takes B5, leaving B6 behind. Giant Rat answers by moving the king from F8 to E7, and right after that our hero slides the king across the board, from B5 to C6.
With dungeon cunning, Giant Rat brings the king to F6. A clean strike: our hero's king topples the pawn on D6.
Giant Rat's king advances from F6 to G5. From D6 to C5, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the king to F4, and right after that our hero's king takes C3, leaving D4 behind.
Giant Rat answers by moving the king from F4 to G5; then our hero slides the king across the board, from C3 to D4. With dungeon cunning, Giant Rat brings the king to F4.
With a steady hand, our hero brings the king to D5, and giant Rat's king advances from F4 to E3. our hero advances the king from D5 to E5, while giant Rat sets the king on D3, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Giant Rat pushes the king to C4; then our hero's king takes F4, leaving F5 behind.
Giant Rat answers by moving the king from C4 to D4, and right after that our hero slides the king across the board, from F4 to G4. With dungeon cunning, Giant Rat brings the king to C4.
With a steady hand, our hero brings the king to F5, while giant Rat's king advances from C4 to D4. our hero advances the king from F5 to E6, and giant Rat sets the king on C4, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Giant Rat pushes the king to D3, and right after that our hero's king takes F4, leaving F5 behind.
Giant Rat answers by moving the king from D3 to D2. A clean strike: our hero's king topples the pawn on E4.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 87
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 23 / 9
- First capture
- move 12
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 87% of the games on this floor.