Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B5 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from D7 to E5. our hero advances the pawn from C2 to C4.

Check from Rat: the knight plants itself on D3.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from H2 to H4. Rat's pawn falls on H3 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's king advances from F7 to F6. Check: our hero tightens the net by bringing the pawn to G5.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the knight to F2.

our hero claims the enemy knight by landing on F2.

Rat answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from F8 to G7.

our hero advances the pawn from D2 to D3; then rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the pawn to G7.

From the dark, Rat pushes the king to G8, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from H3 to H2, while our hero slides the king across the board, from F2 to G2.

On H1, Rat promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from G2 to H1.

Rat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on E4.

Rat's king falls on G7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to H6, while our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the king from H6 to G5, and our hero slides the pawn across the board, from E5 to E6. A cruel blow: Rat's king captures our hero's pawn on G6.

With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G6 to G7. our hero advances the pawn from E6 to E7; then rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H6, and our hero's king takes G2, leaving H1 behind.

Rat answers by moving the king from H6 to G6, while our hero slides the king across the board, from G2 to H3. With dungeon cunning, Rat brings the king to F6.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from F6 to G5. our hero advances the king from H3 to G2, and right after that rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F5, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from F5 to E5, and our hero slides the queen across the board, from E8 to G6. A cruel blow: Rat's pawn captures our hero's pawn on B2.

With a steady hand, our hero brings the queen to D3, and right after that rat's pawn advances from A4 to A3. our hero captures the enemy pawn: the queen leaps from D3 to A3.

Rat sets the king on F5, watching every square, while without hurry or fear, our hero places the queen on A8. On B1, Rat promotes and gains a reinforcing rook.

our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from F5 to F6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the rook to B5. our hero captures the enemy rook: the pawn leaps from A4 to B5.

A cruel blow: Rat's pawn captures our hero's pawn on B5.

our hero claims the enemy pawn by landing on B5.

Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on B6. From the dark, Rat pushes the pawn to C6, while our hero's pawn takes B7, leaving B6 behind.

Rat answers by moving the king from F6 to F5. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the queen to H2, and right after that rat's king advances from F5 to G4.

our hero advances the queen from H2 to H8; then rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the queen on A1.

From the dark, Rat pushes the pawn to C4, and our hero's queen takes E1, leaving E8 behind. Rat answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from F2 to E2.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to F2.

On C1, Rat promotes and gains a reinforcing knight.

our hero advances the king from F2 to F1, and right after that rat sets the king on G6, watching every square. our hero captures the enemy knight: the queen leaps from A1 to C1.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from G6 to F5, and our hero slides the king across the board, from F1 to F2. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the queen to D3, and right after that rat's king advances from G4 to F4. our hero advances the queen from D3 to B1; then rat sets the king on G5, watching every square.

our hero gives check with the queen on G8.

From the dark, Rat pushes the king to H4. Mate. our hero's queen on H1 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 40 s
Moves
107
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 5
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 85% of the games on this floor.

More from floor 1