Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

From the dark, Bat pushes the rook to D3, and right after that our hero's bishop takes D2, leaving H6 behind. Bat answers by moving the pawn from B6 to B5; then our hero slides the knight across the board, from G1 to E2.

Bat advances to D2 and claims our bishop.

From E1 to D2, our hero's king swallows Bat's rook.

Bat's pawn advances from D6 to D5. our hero advances the knight from E2 to C3, while bat sets the pawn on C4, watching every square.

From C3 to D5, our hero's knight swallows Bat's pawn.

Check from Bat: the pawn plants itself on E3.

A clean strike: our hero's knight topples the pawn on E3.

Bat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the king to C6.

With a steady hand, our hero brings the pawn to G5, while bat's king advances from C6 to C5. our hero advances the pawn from G5 to G6, and bat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the pawn to B6. Promotion: on G8, our hero turns a pawn into a queen.

Check from Bat: the pawn plants itself on C3.

A clean strike: our hero's king topples the pawn on C3.

Bat gives check with the pawn on B4.

With a steady hand, our hero brings the king to B3, and bat's pawn advances from A3 to A2. A clean strike: our hero's king topples the pawn on A2.

Bat sets the king on C6, watching every square. From D5, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to C7. By taking the pawn on E5, our hero drives Bat into check.

Bat answers by moving the king from C7 to C8. our hero gives check with the queen on E6.

With dungeon cunning, Bat brings the king to B8. By taking the pawn on B6, our hero drives Bat into check.

Bat's king advances from B8 to C8. From B6 to B4, our hero's queen swallows Bat's pawn.

Bat sets the king on D8, watching every square; then without hurry or fear, our hero places the knight on D5. From the dark, Bat pushes the king to D7.

From E7, our hero's queen forces Bat to defend.

Bat answers by moving the king from D7 to C6; then our hero slides the knight across the board, from D5 to E3. With dungeon cunning, Bat brings the king to B5.

With a steady hand, our hero brings the queen to E4, and bat's king advances from B5 to A6. our hero advances the queen from E4 to D5, while bat sets the king on B6, watching every square.

Check: our hero tightens the net by bringing the knight to C4.

From the dark, Bat pushes the king to C7; then our hero's knight takes A5, leaving C4 behind. Bat answers by moving the king from C7 to B8.

Mate. our hero's queen on B7 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 39% of the games on this floor.

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