Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to F8. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D3, and rat's king advances from G7 to F6. A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. Rat moves the knight from D7 to C5 and topples our hero's pawn.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from E7 to D8, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G5. Rat advances to A4 and claims our pawn.
our hero advances the pawn from C2 to C4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to F8. From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from A4 to C5; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to D7.
our hero gives check with the pawn on G7.
Rat moves the king from F8 to G7 and topples our hero's pawn.
our hero advances the pawn from G5 to G6. Rat advances to G6 and claims our pawn.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to F8; then our hero's king takes F3, leaving F2 behind.
Rat answers by moving the king from G6 to G5, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to A3, while rat's knight advances from F8 to D7. our hero advances the king from F3 to E4, and rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to H7, and right after that our hero's king takes E4, leaving D4 behind.
Rat moves the king from G5 to G4 and topples our hero's pawn.
our hero slides the king across the board, from E4 to D4, while with dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to D3, and rat's knight advances from H7 to G5.
our hero advances the king from D3 to D4, while rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the knight to D6; then our hero's king takes D4, leaving D3 behind. Rat answers by moving the knight from D6 to E8, and right after that our hero slides the king across the board, from D4 to D3.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to D4, while rat's king advances from F4 to G3.
our hero advances the king from D4 to C4, and rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to G4. From B4 to A4, our hero's king swallows Rat's pawn.
Rat answers by moving the knight from E8 to F6. A clean strike: our hero's pawn topples the knight on F6.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to F7, and rat's king advances from G5 to F4.
Promotion: on F8, our hero turns a pawn into a queen.
Rat sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to H5; then our hero's king takes A6, leaving A5 behind.
Rat answers by moving the king from H5 to H4, and right after that our hero slides the king across the board, from A6 to B7. With dungeon cunning, Rat brings the king to G4.
A clean strike: our hero's king topples the pawn on C7.
Rat's king advances from G4 to G5. From C7 to C6, our hero's king swallows Rat's pawn.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the pawn to E5.
From D6 to E5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G6 to H7. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to C6, and rat's king advances from H6 to G5.
our hero advances the pawn from C6 to C7, while rat sets the king on H6, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G5; then our hero's queen takes F1, leaving F7 behind. Rat answers by moving the king from G5 to H4, and right after that our hero slides the queen across the board, from C8 to G8.
With dungeon cunning, Rat brings the king to H5. our hero delivers the final mate from H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.