Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on A3.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3. Check from Giant Rat: the knight plants itself on D3.
From E2 to D3, our hero's pawn swallows Giant Rat's knight.
Giant Rat's bishop advances from E4 to D5. A clean strike: our hero's pawn topples the bishop on A3.
Giant Rat sets the king on F8, watching every square. From F3 to G4, our hero's pawn swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on C4.
Giant Rat answers by moving the king from F8 to E8. From C4 to D5, our hero's pawn swallows Giant Rat's bishop.
With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to G5, while giant Rat's king advances from F7 to E7.
our hero advances the knight from G1 to H3, and giant Rat sets the king on F7, watching every square. A clean strike: our hero's knight topples the pawn on F4.
From the dark, Giant Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind. Giant Rat answers by moving the pawn from C5 to C4; then our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Giant Rat brings the pawn to C3. From B2 to C3, our hero's bishop swallows Giant Rat's pawn.
Giant Rat's pawn advances from A5 to A4. our hero advances the pawn from G6 to G7, while giant Rat sets the king on F7, watching every square.
From D2 to E3, our hero's pawn swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to E8. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat answers by moving the king from E8 to D7. our hero gives check with the queen on E6.
With dungeon cunning, Giant Rat brings the king to C7. From A5, our hero's bishop forces Giant Rat to defend.
Giant Rat's king advances from C7 to B7. From E6 to D6, our hero's queen swallows Giant Rat's pawn.
Giant Rat sets the king on A7, watching every square. our hero gives check with the queen on B6.
From the dark, Giant Rat pushes the king to A8. By taking the pawn on A6, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from A8 to B8. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Giant Rat brings the king to B7. With a steady hand, our hero brings the knight to E6, and giant Rat's king advances from B7 to A8.
our hero advances the knight from E6 to D8, while giant Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the knight to C6.
From the dark, Giant Rat pushes the king to A6; then our hero's queen takes C5, leaving D6 behind. Giant Rat answers by moving the king from A6 to B7.
From B6, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to A8. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 59 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.