Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat advances its king to A8 and claims our rook.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from A2 to A3, while bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on B4.

From the dark, Bat pushes the pawn to E4; then our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the king from D7 to E8, and right after that our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the knight to H3. Bat advances to B4 and claims our pawn.

From A3 to B4, our hero's pawn swallows Bat's pawn.

Bat sets the king on F8, watching every square. A clean strike: our hero's rook topples the pawn on A4.

From the dark, Bat pushes the king to E7, and right after that our hero's knight takes F4, leaving H3 behind. Bat answers by moving the pawn from B6 to B5; then our hero slides the rook across the board, from A4 to A7.

With dungeon cunning, Bat brings the king to D8. From F4 to D5, our hero's knight swallows Bat's pawn.

Bat's pawn advances from B7 to B6. From A8, our hero's rook forces Bat to defend.

Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the king to C6; then our hero's pawn takes F4, leaving F2 behind.

Bat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the pawn to F4, while bat's king advances from B7 to C6.

our hero advances the pawn from F4 to F5, and bat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E4.

Bat advances to A8 and claims our rook.

our hero's pawn takes F6, leaving F5 behind. Bat answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Bat brings the king to A7. Promotion: on F8, our hero turns a pawn into a queen.

Bat's king advances from A7 to B7. Check: our hero tightens the net by bringing the queen to E7.

Bat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the bishop on F6. From the dark, Bat pushes the king to B8.

From C7, our hero's queen forces Bat to defend.

Bat answers by moving the king from B8 to A8. our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
5 / 7
First capture
move 5

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 28% of the games on this floor.

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