Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy rook: the rook leaps from A1 to A4.

With dungeon cunning, Bat brings the king to D7. our hero claims the enemy pawn by landing on E4.

Bat's pawn advances from B6 to B5. our hero advances the pawn from G2 to G4; then bat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Bat pushes the knight to E3. our hero captures the enemy knight: the rook leaps from E4 to E3.

A cruel blow: Bat's pawn captures our hero's pawn on D4.

our hero slides the rook across the board, from E3 to E2, and right after that with dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the rook to G2; then bat's pawn advances from B5 to B4.

our hero advances the pawn from G4 to G5. Bat's pawn falls on G5 and tears the pawn from our hero.

our hero captures the enemy pawn: the rook leaps from G2 to G5.

From the dark, Bat pushes the pawn to C3, while our hero's rook takes B5, leaving G5 behind. Bat answers by moving the pawn from C3 to C2, and our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Bat brings the king to C7. our hero claims the enemy pawn by landing on B4.

Bat's pawn advances from B7 to B5. our hero captures the enemy pawn: the rook leaps from B4 to B5.

Bat sets the king on D7, watching every square, while without hurry or fear, our hero places the rook on B3. From the dark, Bat pushes the king to C7.

our hero captures the enemy pawn: the rook leaps from B3 to D3.

Bat answers by moving the king from C7 to D8. our hero captures the pawn on D6 and leaves Bat in check.

With dungeon cunning, Bat brings the king to C7. our hero captures the enemy pawn: the king leaps from D2 to C2.

A cruel blow: Bat's king captures our hero's rook on D6.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
34
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 7
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

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