Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's rook captures our hero's queen on A8.
The duel ends in a draw: our hero and Bat withdraw.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Bat pushes the rook to H7. From F3 to E4, our hero's pawn swallows Bat's pawn.
Bat answers by moving the rook from H7 to F7. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to F3, and bat's pawn advances from C5 to C4.
our hero advances the pawn from D2 to D3, while bat sets the king on E7, watching every square. From D3 to C4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to B5. A clean strike: our hero's pawn topples the pawn on B5.
Bat answers by moving the rook from F7 to F5, and right after that our hero slides the knight across the board, from F3 to G1. With dungeon cunning, Bat brings the knight to C6.
A clean strike: our hero's pawn topples the knight on C6.
Bat's pawn advances from D6 to D5. our hero advances the pawn from C6 to C7, and bat sets the rook on F4, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Bat pushes the pawn to A3, and right after that our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the rook from F4 to A4; then our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Bat brings the pawn to A2. From B6 to A7, our hero's pawn swallows Bat's pawn.
Bat's rook advances from A4 to A5. Promotion: on A8, our hero turns a pawn into a queen.
Bat's pawn crowns on A1 and a hostile rook is born.
Without hurry or fear, our hero places the king on F2. Bat moves the rook from A5 to A8 and topples our hero's queen.
A clean strike: our hero's queen topples the rook on A8.
Bat advances to A8 and claims our queen.
our hero slides the pawn across the board, from G3 to G4, and with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to G5, while bat's king advances from E7 to F7.
our hero advances the pawn from H2 to H4, and bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Bat pushes the rook to A8, and right after that our hero's pawn takes H5, leaving H4 behind. Bat answers by moving the rook from A8 to G8.
our hero gives check with the pawn on G6.
With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the knight to F3, and bat's rook advances from G8 to H8.
A clean strike: our hero's knight topples the pawn on E5.
Bat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the rook to H7.
A clean strike: our hero's pawn topples the pawn on D4.
Bat advances to H5 and claims our pawn.
our hero slides the king across the board, from G3 to G4, and with dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the pawn to D5, while bat's rook advances from H6 to H8.
our hero advances the pawn from D5 to D6, and bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Bat pushes the king to F6, and right after that our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the rook from H8 to E8.
Promotion: on E8, our hero turns a pawn into a queen.
Bat advances to G7 and claims our pawn.
With a steady hand, our hero brings the queen to E6, and bat's king advances from G7 to F8. our hero gives check with the knight on G6.
Bat sets the king on G7, watching every square. From E7, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to H6; then our hero's king takes F5, leaving G4 behind. Bat answers by moving the king from H6 to H5, and right after that our hero slides the queen across the board, from E7 to G7.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 20 / 20
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.