Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the knight to A5. our hero captures the enemy rook: the bishop leaps from C1 to H6.

Bat answers by moving the king from E8 to F7, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the king to E6.

With a steady hand, our hero brings the bishop to G7; then bat's pawn advances from A7 to A6. our hero advances the king from E2 to E3, and right after that bat sets the knight on C6, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the knight to D8, while our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the knight from D8 to B7, and our hero slides the pawn across the board, from G5 to G6. Bat gives check with the pawn on D4.

With a steady hand, our hero brings the king to D2. Bat's pawn reaches E3 and threatens our hero's king.

our hero advances the king from D2 to D3; then bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the bishop on H6.

From the dark, Bat pushes the pawn to A2, and our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from E6 to F5.

our hero's pawn crowns on G8 and becomes a queen.

Check from Bat: the pawn plants itself on E4.

With a steady hand, our hero brings the king to E2. Bat gives check with the pawn on D3.

our hero advances the king from E2 to F1. Bat's pawn reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1. On A1, Bat promotes and gains a reinforcing queen.

our hero's king takes F2, leaving E1 behind. Bat gives check with the queen on F1.

our hero slides the king across the board, from F2 to G3. On E1, Bat promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the knight to F2. Mate. Bat closes the net and our hero falls on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
5 / 3
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 18% of the games on this floor.

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