Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
Loading…
The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
Bat's knight advances from B7 to D8. our hero advances the pawn from H2 to H4, while bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Bat pushes the pawn to C4.
A clean strike: our hero's bishop topples the pawn on A3.
Bat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the knight to F7.
With a steady hand, our hero brings the pawn to G4, while bat's king advances from D7 to E6. our hero advances the bishop from A3 to B2, and bat sets the knight on G5, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the pawn to D4, and right after that our hero's bishop takes C1, leaving B2 behind.
Bat answers by moving the knight from G5 to F7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the knight to G5.
From C1 to G5, our hero's bishop swallows Bat's knight.
Bat's pawn advances from C4 to C3. Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the king on D7, watching every square. From H7, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C6. A clean strike: our hero's queen topples the pawn on A7.
Bat answers by moving the pawn from D4 to D3. our hero gives check with the queen on A4.
With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the bishop to D8, while bat's pawn advances from C3 to C2.
our hero advances the king from E1 to D2, and bat sets the king on B8, watching every square. Without hurry or fear, our hero places the queen on A1.
From the dark, Bat pushes the pawn to B5, and right after that our hero's queen takes C1, leaving A1 behind. Bat answers by moving the pawn from B5 to B4; then our hero slides the queen across the board, from C1 to B2.
With dungeon cunning, Bat brings the pawn to D5. By taking the pawn on B4, our hero drives Bat into check.
Bat's king advances from B8 to A7. From B6, our hero's queen forces Bat to defend.
Bat sets the king on A8, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Bat pushes the king to A7. our hero gives check with the bishop on B6.
Bat answers by moving the king from A7 to A6. From C7, our hero's bishop forces Bat to defend.
With dungeon cunning, Bat brings the king to A7. Check: our hero tightens the net by bringing the queen to B6.
Bat's king advances from A7 to A8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.