Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's rook lands on H5 and defeats Bat's pawn!
our hero falls to Bat's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the pawn from B2 to B3, and bat sets the rook on D4, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Bat pushes the king to E7, and right after that our hero's pawn takes H4, leaving H3 behind. Bat answers by moving the pawn from H6 to H5; then our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the pawn to B4. Bat moves the knight from D5 to B4 and topples our hero's pawn.
our hero advances the rook from A1 to B1. Bat gives check with the knight on D3.
Without hurry or fear, our hero places the king on E2. Bat's knight reaches F4 and threatens our hero's king.
our hero's king takes E3, leaving E2 behind. Bat captures the pawn on G2 and puts our hero in check.
our hero slides the king across the board, from E3 to E2, and with dungeon cunning, Bat brings the pawn to D5. By taking the pawn on B6, our hero drives Bat into check.
Bat's king advances from E6 to D7. By taking the pawn on B7, our hero drives Bat into check.
Bat sets the king on C6, watching every square; then without hurry or fear, our hero places the rook on G7. From the dark, Bat pushes the rook to C4, and right after that our hero's bishop takes A3, leaving C1 behind.
Bat moves the knight from G2 to H4 and topples our hero's pawn.
our hero slides the rook across the board, from G7 to G5, while with dungeon cunning, Bat brings the king to B7. From G5 to H5, our hero's rook swallows Bat's pawn.
Bat's knight advances from H4 to F3. A clean strike: our hero's rook topples the pawn on E5.
Bat advances to A4 and claims our pawn.
From A3 to C5, our hero's bishop swallows Bat's pawn.
From the dark, Bat pushes the rook to A1. A clean strike: our hero's rook topples the pawn on D5.
Checkmate: Bat finishes our hero on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 6 / 4
- First capture
- move 5
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 16% of the games on this floor.