Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's pawn lands on A4 and defeats Bat's pawn!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero advances the pawn from B2 to B3; then bat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Bat pushes the king to F7, and our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from F7 to G7, while our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the rook to B1; then bat's pawn advances from H6 to H5.
our hero claims the enemy pawn by landing on B6.
Bat sets the pawn on H4, watching every square. our hero captures the enemy pawn: the rook leaps from B6 to D6.
From the dark, Bat pushes the pawn to C4. our hero gives check with the rook on D8.
Bat answers by moving the king from H8 to G7. From F8, our hero's bishop forces Bat to defend.
With dungeon cunning, Bat brings the king to G6. our hero captures the pawn on E5 and leaves Bat in check.
Bat's king advances from G6 to F5. our hero advances the bishop from F8 to G7; then bat sets the pawn on B6, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Bat pushes the pawn to H3. our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Bat answers by moving the pawn from B6 to B5. our hero gives check with the pawn on E4.
With dungeon cunning, Bat brings the king to G5. With a steady hand, our hero brings the rook to G8; then bat's pawn advances from D5 to D4.
Check: our hero tightens the net by bringing the bishop to F8.
Bat sets the king on H5, watching every square, and without hurry or fear, our hero places the bishop on E7. From the dark, Bat pushes the king to H6.
From G4, our hero's knight forces Bat to defend.
Bat answers by moving the king from H6 to H5, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the pawn to D3.
our hero claims the enemy pawn by landing on D3.
Bat's pawn advances from B5 to B4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Bat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.