Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat advances its king to E7 and claims our rook.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the rook to A7; then bat's king advances from D7 to D8.
our hero claims the enemy pawn by landing on B7.
Bat sets the pawn on B5, watching every square. our hero captures the enemy pawn: the rook leaps from B7 to B5.
From the dark, Bat pushes the rook to D2. our hero claims the enemy rook by landing on D2.
Bat gives check with the pawn on E3.
our hero captures the enemy pawn: the king leaps from D2 to E3.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the rook to B6, and right after that bat's king advances from C8 to C7.
our hero advances the rook from B6 to A6; then bat sets the pawn on H5, watching every square. Without hurry or fear, our hero places the rook on A1.
From the dark, Bat pushes the pawn to D5, and our hero's rook takes D1, leaving A1 behind. Check from Bat: the pawn plants itself on D4.
our hero slides the king across the board, from E3 to E4, and right after that with dungeon cunning, Bat brings the king to C8. our hero captures the enemy pawn: the king leaps from E4 to E5.
Bat's king advances from C8 to D7. our hero advances the rook from D1 to H1, and right after that bat sets the pawn on D3, watching every square.
Without hurry or fear, our hero places the rook on D1. From the dark, Bat pushes the pawn to C4, while our hero's king takes D4, leaving E5 behind.
Bat answers by moving the king from D7 to C8. our hero captures the enemy pawn: the king leaps from D4 to C4.
With dungeon cunning, Bat brings the king to B7. From B1, our hero's rook forces Bat to defend.
Bat's king advances from B7 to A7. our hero captures the enemy pawn: the king leaps from C4 to D3.
Bat sets the pawn on H4, watching every square. our hero gives check with the rook on A1.
From the dark, Bat pushes the king to B6, and our hero's king takes C4, leaving D3 behind. Bat answers by moving the pawn from H4 to H3.
Check: our hero tightens the net by bringing the rook to B1.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the rook to B2; then bat's king advances from C7 to D7.
our hero advances the king from C4 to D4, and right after that bat sets the king on D6, watching every square. Without hurry or fear, our hero places the rook on E2.
From the dark, Bat pushes the king to D7, while our hero's rook takes E5, leaving E2 behind. Bat answers by moving the king from D7 to C7, and our hero slides the king across the board, from D4 to C5.
With dungeon cunning, Bat brings the king to D8. Check: our hero tightens the net by bringing the rook to D5.
Bat's king advances from D8 to C7. our hero advances the rook from D5 to D6; then bat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Bat pushes the king to C8. Check: our hero tightens the net by bringing the rook to C6.
Bat answers by moving the king from C8 to D8, while our hero slides the king across the board, from B6 to B7. With dungeon cunning, Bat brings the pawn to H2.
From C8, our hero's rook forces Bat to defend.
Bat's king advances from D8 to D7. Check: our hero tightens the net by bringing the rook to C7.
Bat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to F6, while our hero's king takes D6, leaving C6 behind.
On H1, Bat promotes and gains a reinforcing rook.
our hero slides the rook across the board, from C7 to E7. Bat's rook reaches D1 and threatens our hero's king.
With a steady hand, our hero brings the king to C5. Bat's king falls on E7 and tears the rook from our hero.
our hero advances the king from C5 to C4. Bat gives check with the rook on D4.
our hero claims the enemy rook by landing on D4.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 17 / 5
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.